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Top Forums Shell Programming and Scripting Fast processing(mv command) of 1 million+ files using find, mv and xargs Post 302789089 by agentgrecko on Wednesday 3rd of April 2013 04:50:33 AM
Old 04-03-2013
Quote:
Originally Posted by hanson44
Are you sure it's one to two files per second?
Code:
$ ls | wc
   1993    1993   34863

Code:
$ time find . -name "*.*" -type f | xargs -I '{}' mv {} ../xxx
real    0m2.846s
user    0m0.668s
sys     0m2.104s

Code:
$ cd ../xxx
$ ls | wc
   1993    1993   34863

Seems like about 700 files per second. And this is running on kind of a dog of a linux computer, nothing special. Unless your find command is taking days, maybe your operations are going faster than you think. Smilie

At 500 files per second, you could mv a million files in 2000 seconds, about 30 minutes.
H hanson44, yup, around 2 files per sec. Smilie
I have a counter on /destination/dir that executes ls | wc -l every 2 sec just so I could check the progress.
I'm thinking that since /source/dir already contains 1.2 million files (and still receiving more from an auto-dump script), it contributes to the slow processing.
 

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bup-margin(1)						      General Commands Manual						     bup-margin(1)

NAME
bup-margin - figure out your deduplication safety margin SYNOPSIS
bup margin [options...] DESCRIPTION
bup margin iterates through all objects in your bup repository, calculating the largest number of prefix bits shared between any two entries. This number, n, identifies the longest subset of SHA-1 you could use and still encounter a collision between your object ids. For example, one system that was tested had a collection of 11 million objects (70 GB), and bup margin returned 45. That means a 46-bit hash would be sufficient to avoid all collisions among that set of objects; each object in that repository could be uniquely identified by its first 46 bits. The number of bits needed seems to increase by about 1 or 2 for every doubling of the number of objects. Since SHA-1 hashes have 160 bits, that leaves 115 bits of margin. Of course, because SHA-1 hashes are essentially random, it's theoretically possible to use many more bits with far fewer objects. If you're paranoid about the possibility of SHA-1 collisions, you can monitor your repository by running bup margin occasionally to see if you're getting dangerously close to 160 bits. OPTIONS
--predict Guess the offset into each index file where a particular object will appear, and report the maximum deviation of the correct answer from the guess. This is potentially useful for tuning an interpolation search algorithm. --ignore-midx don't use .midx files, use only .idx files. This is only really useful when used with --predict. EXAMPLE
$ bup margin Reading indexes: 100.00% (1612581/1612581), done. 40 40 matching prefix bits 1.94 bits per doubling 120 bits (61.86 doublings) remaining 4.19338e+18 times larger is possible Everyone on earth could have 625878182 data sets like yours, all in one repository, and we would expect 1 object collision. $ bup margin --predict PackIdxList: using 1 index. Reading indexes: 100.00% (1612581/1612581), done. 915 of 1612581 (0.057%) SEE ALSO
bup-midx(1), bup-save(1) BUP
Part of the bup(1) suite. AUTHORS
Avery Pennarun <apenwarr@gmail.com>. Bup unknown- bup-margin(1)
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