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Operating Systems Solaris How to install PGX32 on Sparc 10 Ultra? Post 302772267 by Michele31416 on Sunday 24th of February 2013 08:11:06 PM
Old 02-24-2013
Quote:
Originally Posted by hicksd8
Yes, but, the PGX32 is not really a Sun product.

So chase the drivers down elsewhere (under it's real model name).

pgx32
Hah - I'll admit I hadn't thought of that idea. The card is really a Techsource Raptor GFX-FP. So I went to Techsource dot com and found packages there for a GFX-8P (not clear if that's the same thing) for Solaris 8 and 9 but not 10. No inidcation of whether they're for Sparc or x86 either. But I downloaded them anyway on the off chance something there might work for me. I also sent them an email requesting help.

That link to netbsd.org opens a nice description of the pm2fb driver for PGX32 but I don't see anywhere to download it.

I did find pb2fb.c and pm2fb.h for Sparc64 over at JK's Raid (the poster still won't let me insert URL's), so I guess that's something. But now I have to compile this. I'm more of a Lisp programmer than a C programmer. I guess that will be my last resort if the techsource stuff doesn't pan out.

Thanks for the pointers.

Last edited by Michele31416; 02-25-2013 at 02:16 AM..
 

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SDLx::FPS(3pm)						User Contributed Perl Documentation					    SDLx::FPS(3pm)

NAME
SDLx::FPS - a more convenient way to set a framerate SYNOPSIS
use SDLx::FPS; my $fps = SDLx::FPS->new(fps => 60); while(1) { # Main game loop # Do game related stuff $fps->delay; } DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate. METHODS
new my $fps = SDLx::FPS->new( fps => 30 ); No arguments are required, if no "fps" is specified, the default FPS is 30. set $fps->set($new_framerate); Same as "SDL::GFX::Framerate::set". Set the new desired framerate. get Same as "SDL::GFX::Framerate::get". Get the currently set framerate. delay Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset. framecount Return the "framecount". rateticks Return the "rateticks". lastticks Return the "lastticks". rate Return the "rate". AUTHORS
See "AUTHORS" in SDL. SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager perl v5.14.2 2012-05-28 SDLx::FPS(3pm)
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