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sdlx::fps(3pm) [debian man page]

SDLx::FPS(3pm)						User Contributed Perl Documentation					    SDLx::FPS(3pm)

NAME
SDLx::FPS - a more convenient way to set a framerate SYNOPSIS
use SDLx::FPS; my $fps = SDLx::FPS->new(fps => 60); while(1) { # Main game loop # Do game related stuff $fps->delay; } DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate. METHODS
new my $fps = SDLx::FPS->new( fps => 30 ); No arguments are required, if no "fps" is specified, the default FPS is 30. set $fps->set($new_framerate); Same as "SDL::GFX::Framerate::set". Set the new desired framerate. get Same as "SDL::GFX::Framerate::get". Get the currently set framerate. delay Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset. framecount Return the "framecount". rateticks Return the "rateticks". lastticks Return the "lastticks". rate Return the "rate". AUTHORS
See "AUTHORS" in SDL. SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager perl v5.14.2 2012-05-28 SDLx::FPS(3pm)

Check Out this Related Man Page

pods::SDL::Deprecated(3pm)				User Contributed Perl Documentation				pods::SDL::Deprecated(3pm)

NAME
SDL::Deprecated - Log of Deprecated items per release CATEGORY
Core RELEASES
2.517 Major changes to "SDLx::Controller". "quit" is now "stop". Event handlers no longer end "run" on returning false. Call "stop" explicitly instead. The first argument to move handlers is the step portion instead of "dt". The second argument to move handlers, the "t" value, is now the third argument. "min_t" will limit apps to a framerate of 60 by default. 2.513 SDLx::App "SDLx::App::loop()" is deprecated. 2.502 SDLx::App Now depends on SDLx::Surface. To get the SDL::Surface, use " -"surface() >. Alternatively SDLx::Surface::display(). SDLx::Surface " get_display " is now called SDLx::Surface::display. SDLx::Sprite::Animated Has drastically changed, and is still volatile. 2.500 SDL::App SDL::App has migrated to SDLx::App namespace. The reason for this is because it is an extension and not a 1:1 XS/Constant Module to the c library. SDL::Game::Rect SDL::Game::Rect has migrated to SDLx::Rect namespace. Same reasoning as above. AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Deprecated(3pm)
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