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Top Forums Shell Programming and Scripting Average, min and max in file with header, using awk Post 302771613 by kayakj on Thursday 21st of February 2013 05:21:11 AM
Old 02-21-2013
Yes, this is why I posted the question in the first place. I did my entire pipeline of analysis (including much more than just this) using excel to do editing etc, but it just kept crashing and saving just a fraction of the file etc.

Redoing with awk now, which runs really smoothly in comparison, just need to get all the scripts right.

Thank you so much for all your help!
 

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GLBINDPROGRAMPIPELIN(3G)					  [FIXME: manual]					  GLBINDPROGRAMPIPELIN(3G)

NAME
glBindProgramPipeline - bind a program pipeline to the current context C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of the pipeline object to bind to the context. DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and initialized to the default state vector. When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual shader executables are taken from its program objects. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLBINDPROGRAMPIPELIN(3G)
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