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Top Forums Programming C++ for dummies: how to compile a code. Post 302756167 by Corona688 on Tuesday 15th of January 2013 10:15:03 AM
Old 01-15-2013
Hint: If your code has #include "windows.h" in it, odds are good it's never going to work in linux. stdafx and _tmain are also Microsoft-isms. This is not plain C -- you are using the Windows API, which requires Windows.

If you wanted something similar in Linux, I would try using the Simple Directmedia Layer at libsdl.org, many Linux multimedia things use it, and it has a Windows port too.

Last edited by Corona688; 01-15-2013 at 11:20 AM..
 

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request_refresh_rate(3alleg4)					  Allegro manual				     request_refresh_rate(3alleg4)

NAME
request_refresh_rate - Requests a specific refresh rate during graphic mode switch. Allegro game programming library. SYNOPSIS
#include <allegro.h> void request_refresh_rate(int rate); DESCRIPTION
Requests that the next call to set_gfx_mode() try to use the specified refresh rate, if possible. Not all drivers are able to control this at all, and even when they can, not all rates will be possible on all hardware, so the actual settings may differ from what you requested. After you call set_gfx_mode(), you can use get_refresh_rate() to find out what was actually selected. At the moment only the DOS VESA 3.0, X DGA 2.0 and some Windows DirectX drivers support this function. The speed is specified in Hz, eg. 60, 70. To return to the normal default selection, pass a rate value of zero. Example: request_refresh_rate(60); if (set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0) != 0) abort_on_error("Couldn't set graphic mode!"); if (get_refresh_rate() != 60) abort_on_error("Couldn't set refresh rate to 60Hz!"); SEE ALSO
set_gfx_mode(3alleg4), get_refresh_rate(3alleg4) Allegro version 4.4.2 request_refresh_rate(3alleg4)
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