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Homework and Emergencies Homework & Coursework Questions Bounded Buffer is hanging, tried all I can. (C++) Post 302733509 by DGPickett on Tuesday 20th of November 2012 03:11:32 PM
Old 11-20-2012
The separate write and read pointers do make the array into a ring buffer with simultaneous read and write. I like to use a modulo-two size array and just mask for the low bits. You can write if write_cnt - read_cnt < size, and you can read if write_cnt > read_cnt. The writer can zero the read count and then the write count if the buffer is empty, but due to cache issues it is sometimes safer to just use long long and never zero the counters. Works for bytes, pointers, and arrays of whatever. You can even have the writer double the buffer size on full, copying the bottom half to the top half, and then adjust the mask up a bit. I have a version that recorded the last three relative maxima in usage and adjusted the size down by halves if space was underutilized. It was a structure with a long long write counter, read counter, size-1 mask, a pointer to current space (realloc()able), and stats.

Now if you have a manager thread for writing and another for reading, you can use multiple input buffers, one per writer, and have the manager consolidate them in the central container. A read manager thread can fill output buffers to multiple consumers. If service times are highly variable, output buffers should be shallow (2) so one thread does not end up lagging due to bad luck when all others are done. Excess output threads is more effective than deep buffers dedicated to one thread.

However, one global lock can work, as long as dry reads lead to sufficient sleep to allow writers access. If the readers check the depth before locking to read, even that is not a problem. Writers should check available space before locking to write. It is OK if readers underestimate how much is to be read, and it is OK for writers to underestimate how much space there is to write, for a moment until variables are updated and cache catches up. If they check before the lock, they need not sleep, but a little sleep is nice so the CPUs are shared around.

Last edited by DGPickett; 11-20-2012 at 04:28 PM..
 

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GLSTENCILMASK(3G)														 GLSTENCILMASK(3G)

NAME
glStencilMask - control the writing of individual bits in the stencil planes C SPECIFICATION
void glStencilMask( GLuint mask ) PARAMETERS
mask Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. DESCRIPTION
glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the sten- cil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing. ERRORS
GL_INVALID_OPERATION is generated if glStencilMask is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_STENCIL_WRITEMASK glGet with argument GL_STENCIL_BITS SEE ALSO
glColorMask(3G), glDepthMask(3G), glIndexMask(3G), glStencilFunc(3G), glStencilOp(3G) GLSTENCILMASK(3G)
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