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Full Discussion: SunOS 5.8 and mouse setup
Operating Systems Solaris SunOS 5.8 and mouse setup Post 302716909 by firstpost on Wednesday 17th of October 2012 09:18:32 AM
Old 10-17-2012
SunOS 5.8 and mouse setup

Hi everybody, hope you're fine Smilie.

I'm coming back to you one more time because I have a problem I can't solve (and spent already a lot of time looking for an answer on the internet).

So, I have a Sun Blade 1500 x64 sparc arch with Sun OS 5.8 installed on it.
I know, SunOS is out of date, but I need that specific OS version because I'm using Cadds software wich needs that version of SunOS.

Everything just works fine with that machine, except for the mouse.

It's a USB mouse with 2 buttons and a wheel.

Left click and right click just work fine, but I can't get the wheel to work (or the middle click).

The problem is, to use Cadds in good conditions, we have to middle click a lot and that does nothing.

Do you know how I can set up the mouse in SunOS 5.8? I looked on the internet, founded lots of man pages, but haven't been able to set it up yet.

Any help is welcome Smilie.

Thanks a lot in advance.

ps : sorry for my bad English, this is not my native language but try my best Smilie
 

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Hex-a-hop(6)															      Hex-a-hop(6)

NAME
hex-a-hop - puzzle game based on hexagonal tiles DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting. USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to. Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte- grate when you jump off. Try not to trap yourself! During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the help pages. More pages will be added as you progress through the game, as new tiles will keep appearing. You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't completed yet, but are available to play. There is no time limit and no real-time element, so take as long as you like. SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/ In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/ instead. AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. Hex-a-hop(6)
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