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Top Forums Programming Serialization of a char buffer Post 302712659 by Corona688 on Tuesday 9th of October 2012 12:55:38 PM
Old 10-09-2012
Write it to a file.

Then read the file back.

It's just an array of bytes.
 

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create_sub_zbuffer(3alleg4)					  Allegro manual				       create_sub_zbuffer(3alleg4)

NAME
create_sub_zbuffer - Creates a sub-z-buffer. Allegro game programming library. SYNOPSIS
#include <allegro.h> ZBUFFER *create_sub_zbuffer(ZBUFFER *parent, int x, int y, int width, int height); DESCRIPTION
Creates a sub-z-buffer, ie. a z-buffer sharing drawing memory with a pre-existing z-buffer, but possibly with a different size. The same rules as for sub-bitmaps apply: the sub-z-buffer width and height can extend beyond the right and bottom edges of the parent (they will be clipped), but the origin point must lie within the parent region. When drawing z-buffered to a bitmap, the top left corner of the bitmap is always mapped to the top left corner of the current z-buffer. So this function is primarily useful if you want to draw to a sub-bitmap and use the corresponding sub-area of the z-buffer. In other cases, eg. if you just want to draw to a sub-bitmap of screen (and not to other parts of screen), then you would usually want to create a normal z-buffer (not sub-z-buffer) the size of the visible screen. You don't need to first create a z-buffer the size of the virtual screen and then a sub-z-buffer of that. RETURN VALUE
Returns the pointer to the sub ZBUFFER or NULL if there was an error. Remember to destroy the ZBUFFER once you are done with it, to avoid having memory leaks. SEE ALSO
create_zbuffer(3alleg4), create_sub_bitmap(3alleg4), destroy_zbuffer(3alleg4) Allegro version 4.4.2 create_sub_zbuffer(3alleg4)
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