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Top Forums Shell Programming and Scripting How do you check for a particular string in 1000's of files? Post 302705727 by dlundwall on Tuesday 25th of September 2012 11:44:15 AM
Old 09-25-2012
Question How do you check for a particular string in 1000's of files?

Please forgive my ignorance on scripting. I am trying to determine (via a script) if a certain string of characters is present . The string that I am looking for is a constant length.

Here is the string I am searching for:
Code:
Model_Type={t}, ModelName={m}

I need to determine if the above string comes after this string at the beginning of the file:

Code:
{d "%w- %d %m-, %Y - %T"}

So, in summary, I need to check 1000's of files for this exact match:

Code:
{d "%w- %d %m-, %Y - %T"} Model_Type={t}, ModelName={m}

And then once I find a file that does NOT match the above I need to ADD the Model_Type line after the timestamp.

I'm wondering if there is also a way to keep a log as to what files where changed with a datestamp of when the script ran looking for the Model_Type string.

Last edited by Corona688; 09-25-2012 at 12:51 PM..
 

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GLGETSHADERSOURCE(3G)						  [FIXME: manual]					     GLGETSHADERSOURCE(3G)

NAME
glGetShaderSource - Returns the source code string from a shader object C SPECIFICATION
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); PARAMETERS
shader Specifies the shader object to be queried. bufSize Specifies the size of the character buffer for storing the returned source code string. length Returns the length of the string returned in source (excluding the null terminator). source Specifies an array of characters that is used to return the source code string. DESCRIPTION
glGetShaderSource returns the concatenation of the source code strings from the shader object specified by shader. The source code strings for a shader object are the result of a previous call to glShaderSource(). The string returned by the function will be null terminated. glGetShaderSource returns in source as much of the source code string as it can, up to a maximum of bufSize characters. The number of characters actually returned, excluding the null termination character, is specified by length. If the length of the returned string is not required, a value of NULL can be passed in the length argument. The size of the buffer required to store the returned source code string can be obtained by calling glGetShader() with the value GL_SHADER_SOURCE_LENGTH. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_VALUE is generated if bufSize is less than 0. ASSOCIATED GETS
glGetShader() with argument GL_SHADER_SOURCE_LENGTH glIsShader() SEE ALSO
glCreateShader(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETSHADERSOURCE(3G)
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