put the file in a publicly accessible directory (usually the directory tree associated with the product install), unless you are the only one running the code. Let's call it mylib.so and assume you put it in $HOME.
This is probably oversimplified a little but you can see just what you need.
Hi
I'm getting
ld: fatal: option -h and building a dynamic executable are incompatible
ld: fatal: Flags processing errors
When I run
ld -shared -L/usr/dt/lib -lDtSvc -o builtin.so Workspace.o
after running
gcc -fPIC -I/usr/X11R6/include -I/usr/dt/include -c Workspace.c
I'm... (6 Replies)
Forgive as I am new to the gcc compiler and to linux. I am trying to compile/link a program for the first time and am receiving an error complaining about the crtbegin.o file. I use the -v option and get the following:
Using built-in specs.
Configured with: ../configure --enable-threads=posix... (1 Reply)
Hi,
Could any one tell me solution for this.
i have a library in my /usr/lib and latest in /myhome/lib/ (thay differ functionality symbols my application uses symbols from latest lib).
when compile and link my application , every thing goes fine
but when running the application ld... (4 Replies)
at the end of the compilation in solaris 9. it is showing link error.
like.....
ld: fatal: library -lgthread-2.0 not found
failed to create the binary
the library is in /usr/lib and in /usr/local/lib the lib file is present
--->libgthread.2.0.so ......etc
if i remove... (3 Replies)
Hey guys,
i have written the folowing grep command to find an ip address from various files and now i have to find the reverse DNS for it.
I wanted to do it via nslookup or host
does someone have any clue about how to do it?
what i tried was
grep -o... (2 Replies)
hello,
Is the code compiled under Visual Age C++ Broker (a third party library) - can be used to link against a code compiled from gcc compiler.
I have a problem in building xerces in AIX
Please reply.
Regards,
Parthasarathy (1 Reply)
I use Solaris 10, compiling with a custom g++ (3.4.6) and GNU binutils (2.17). Things have gone well on two different systems, but when I tried moving to a third, it all fell over. Basically, it is now using the CC linker, but I need to use options not available to it. I believe I have found the... (0 Replies)
Hello,
we are a group of students (mechanical engineering) who are trying to port UNIX-software to a PC Linux system during a study project. The first goals were achieved: compiling the Fortran code and creating object files. However, we encounter errors during the linking process.
This is... (0 Replies)
Hi,
I have the following files:
// file.hvoid foo();
int i = 5; // should be just declared as extern int i;
// file1.c#include <stdio.h>
#include "file.h"
void foo() {
i = 10;
printf("%d\n", i);
}
// file2.c#include <stdio.h>
#include "file.h"
int main() {
foo(); (9 Replies)
Discussion started by: royalibrahim
9 Replies
LEARN ABOUT MOJAVE
glattachshader
GLATTACHSHADER(3G) OpenGL 3.3 GLATTACHSHADER(3G)NAME
glAttachShader - Attaches a shader object to a program object
C SPECIFICATION
void glAttachShader(GLuint program, GLuint shader);
PARAMETERS
program
Specifies the program object to which a shader object will be attached.
shader
Specifies the shader object that is to be attached.
DESCRIPTION
In order to create a complete shader program, there must be a way to specify the list of things that will be linked together. Program
objects provide this mechanism. Shaders that are to be linked together in a program object must first be attached to that program object.
glAttachShader attaches the shader object specified by shader to the program object specified by program. This indicates that shader will
be included in link operations that will be performed on program.
All operations that can be performed on a shader object are valid whether or not the shader object is attached to a program object. It is
permissible to attach a shader object to a program object before source code has been loaded into the shader object or before the shader
object has been compiled. It is permissible to attach multiple shader objects of the same type because each may contain a portion of the
complete shader. It is also permissible to attach a shader object to more than one program object. If a shader object is deleted while it
is attached to a program object, it will be flagged for deletion, and deletion will not occur until glDetachShader() is called to detach it
from all program objects to which it is attached.
ERRORS
GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is already attached to program.
ASSOCIATED GETS
glGetAttachedShaders() with the handle of a valid program object
glGetShaderInfoLog()
glGetShaderSource()
glIsProgram()
glIsShader()
SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLATTACHSHADER(3G)