08-19-2012
You are both stars
Between you, I believe its working great
"2nd menu goes back to first menu every time & I can cancel from first menu if needed
WIll modify my main script and double check all OK...
But great work by both of you...Much appricaited
Regards
---------- Post updated at 07:23 AM ---------- Previous update was at 05:10 AM ----------
Hi
Yes, works perfect
Corrected my main script which uses quite a lot of menu's. Having 2 of them loop the way you showed me, improves my script a lot
Cheers again
![Big Grin Smilie](https://www.unix.com/images/smilies/biggrin.gif)
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LEARN ABOUT NETBSD
menu_items
MENU_ITEMS(3) BSD Library Functions Manual MENU_ITEMS(3)
NAME
item_count, menu_items, set_menu_items -- attach items to menus or check correspondences
LIBRARY
Curses Menu Library (libmenu, -lmenu)
SYNOPSIS
#include <menu.h>
int
item_count(MENU *menu);
ITEMS **
menu_items(MENU *menu);
int
set_menu_items(MENU *menu, ITEM **items);
DESCRIPTION
The item_count() menu function returns the number of items currently attached to the menu passed. The menu_items() function returns a
pointer to an array of item pointers that represent the menu items currently attached to the given menu. Apart from using new_menu() (see
menu_new(3)) menu items may be attached to a menu by calling set_menu_items() any items currently attached to the menu will be detached and
the NULL terminated array of new items will be attached to the menu.
RETURN VALUES
Any function returning a string pointer will return NULL if an error occurs. Functions returning an integer will return one of the follow-
ing:
E_OK The function was successful.
E_POSTED The menu is already posted.
E_CONNECTED An item was already connected to a menu.
SEE ALSO
curses(3), menus(3)
NOTES
The header <menu.h> automatically includes both <curses.h> and <eti.h>.
BSD
September 10, 1999 BSD