08-04-2012
The toolbar item i use by far most is the "Mod Comments" cut&paste-template, which i find very, very, useful. I don't want to decide if this justifies the whole effort. I probably could have come up with a solution for that myself, but somehow never got around to it, so i find that very convenient.
Another thing i use is the "Mod Queue", which is also a convenient thing to have and is not (easily) accessible from the top menu.
For most of the other things in the toolbar i tend to use the "top menu" in the header part instead, simply out of habit.
Bottom line: i would miss the functionality mentioned if the toolbar would be gone but don't care if it is available through a tool bar or a menu. If the functionality could be included in the top menu i wouldn't miss the tool bar at all.
bakunin
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LEARN ABOUT PLAN9
d_menu_proc
d_menu_proc(3alleg4) Allegro manual d_menu_proc(3alleg4)
NAME
d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int d_menu_proc(int msg, DIALOG *d, int c);
DESCRIPTION
This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the
menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables,
and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field
points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but
when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return
value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE.
SEE ALSO
active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4)
Allegro version 4.4.2 d_menu_proc(3alleg4)