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Full Discussion: Weird behavior of Vi
Top Forums UNIX for Dummies Questions & Answers Weird behavior of Vi Post 302631761 by gary_w on Friday 27th of April 2012 11:25:50 PM
Old 04-28-2012
And now for a trip in the wayback machine.... Regarding the user-friendliness of vi, if you put yourself back in the days when it was written, it was actually very user-friendly, just in different terms then what that means today.

Back in the 70's remote terminals connected to UNIX boxes via phone lines at maybe 300 baud. Can you imagine today writing a program where you type a command, have to wait a sec or 2 to the results, repeat!?

The developers of vi (Bill Joy, etc) made each keystroke count, which meant very short, cryptic commands (that you just plain had to memorize) sure did a lot. You had to minimize that wait time and get the most bang for the keystroke. vi is super-powerful but you just have to learn all those cryptic commands to really be effecient. Why just keep pressing 'l' (that's an ell) to go right when you can press w for word and move faster that direction? Or even better f for find followed by the letter you need to move to? Much quicker once you memorized the movement commands and that is just scratching the surface.

Did you ever wonder why Bill Joy made the left, up, down, right keys h, j, k, l? The first version of vi was developed on the Lear-Siegler ADM-3A, the first terminal with addressable cursor capability which allowed positioning of the cursor at an x,y location on the screen. Before that, text scrolled up just like paper on the teletype machines which preceded the crt tube terminals (still called tty's, short for teletype). Guess which keys had the arrows on them since there were no separate arrow keys yet?

Image Photo from http://www.tentacle.franken.de/adm3a/

And the Tilda (~) was on the "home" button too, which I assume is where we got the ~ as a shortcut for your home directory.

First the curses library was written in C to support the addressable cursor capability, and right after one of the first real games (and still my favorite), Rogue, was developed to test it they wrote the front end to the ex editor, vi (for visual interface).

Here's a great cheat sheet for vi commands: Vi Cheat Sheet There are others out there too.

Anyway, I hope this historical trip down memory lane makes you appreciate your favorite editor even more when put in the context of the era.

Gary

Last edited by gary_w; 05-02-2012 at 11:54 AM.. Reason: fixed typos
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httppower(8)							     powerman							      httppower(8)

NAME
httppower - communicate with HTTP based power distribution units SYNOPSIS
httppower [--url URL] DESCRIPTION
httppower is a helper program for powerman which enables it to communicate with HTTP based power distribution units. It is run interac- tively by the powerman daemon. OPTIONS
-u, --url URL Set the base URL. INTERACTIVE COMMANDS
The following commands are accepted at the httppower> prompt: auth user:pass Authenticate to the base URL with specified user and password, using ``basic'' HTTP authentication which sends the user and password over the network in plain text. seturl URL Set the base URL. Overrides the command line option. get [URL-suffix] Send an HTTP GET to the base URL with the optional URL-suffix appended. post [URL-suffix] key=val[&key=val]... Send an HTTP POST to the base URL with the optional URL-suffix appended, and key-value pairs as argument. FILES
/usr/sbin/httppower /etc/powerman/powerman.conf ORIGIN
PowerMan was originally developed by Andrew Uselton on LLNL's Linux clusters. This software is open source and distributed under the terms of the GNU GPL. SEE ALSO
powerman(1), powermand(8), httppower(8), plmpower(8), vpcd(8), powerman.conf(5), powerman.dev(5), powerman-devices(7). http://sourceforge.net/projects/powerman powerman-2.3.5 2009-02-09 httppower(8)
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