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Full Discussion: Recursive file organization?
Top Forums UNIX for Dummies Questions & Answers Recursive file organization? Post 302622933 by scribling on Thursday 12th of April 2012 10:03:30 PM
Old 04-12-2012
Recursive file organization?

Does anyone have any idea of how I can make something like the code below run recursively?

I'll run it on a tree of directories all with different names and all containing a sequence of .dpx files. I've tried to do it using find and exec but can't get it to work right.

What it needs to do is find .dpx files in any sub-directory and move them into a new directory called 2880x1640, in their current directory.

.../xyz_XXX_XXX/xyz_XXX_XXX.00000.dpx needs to become
.../xyz_XXX_XXX/2880x1640/xyz_XXX_XXX.00000.dpx

The file and it's parent directory are named identically, if that makes any difference.

It'll run in a bash shell.

Code:
for f in "$@"
do
mkdir $f/2880x1640
mv $f/*.dpx $f/2880x1640
done

 

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Viewport(3I)						    InterViews Reference Manual 					      Viewport(3I)

NAME
Viewport - scrollable view SYNOPSIS
#include <InterViews/viewport.h> DESCRIPTION
Viewport is a subclass of MonoScene that allocates its component exactly as much space as it wants (determined from its shape). This space will be clipped to the viewport's size and the viewport maintains a perspective to adjust the portion of the component that is actually displayed. If the component is smaller than the viewport's canvas, then the viewport background will be filled with a light gray pattern. PUBLIC OPERATIONS
Viewport(Interactor* = nil, Alignment = Center) Construct a new viewport. If the interactor is not nil, it is inserted as the viewport's component. The second parameter deter- mines where the component is placed relative to the viewport. Insert(Interactor*) Set the component interactor. void Change(Interactor*) A viewport does not propagate changes. Thus, if the component's shape changes the viewport simply resizes the component according to the new shape. void Remove(Interactor*) Take out the component interactor. virtual void Adjust(Perspective&) Change the viewport's perspective to the given one. This operation will cause the desired area of the component to be drawn. void AdjustTo(float px, float py, float zx, float zy) void AdjustBy(float dpx, float dpy, float dzx, float dzy) void ScrollTo(float px, float py) void ScrollXTo(float px) void ScrollYTo(float py) void ScrollBy(float dpx, float dpy) void ScrollXBy(float dpx) void ScrollYBy(float dpy) void ZoomTo(float zx, float zy) void ZoomXTo(float zx) void ZoomYTo(float zy) void ZoomBy(float dzx, float dzy) void ZoomXBy(float dzx) void ZoomYBy(float dzy) Short-hand operations for explicit manipulation of the viewport's perspective. float XPos() float YPos() float XMag() float YMag() Short-hand for retrieving information about the current perspective. SEE ALSO
Perspective(3I), Scene(3I), Shape(3I) InterViews 10 February 1988 Viewport(3I)
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