03-08-2012
Thanks for sharing!
if I can suggest something... I would have liked to see more documentation in your program, it can then be more useful to far more people...
If you love pain, could you try to add that little extra?
We could then move your thread to somewhere where it stays in sight (with the tetris game?...)
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exjoy(3alleg4) Allegro manual exjoy(3alleg4)
NAME
exjoy - Detecting, calibrating and using joystick input. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exjoy
DESCRIPTION
This program uses the Allegro library to detect and read the value of a joystick. The output of the program is a small target sight on the
screen which you can move. At the same time the program will tell you what you are doing with the joystick (moving or firing).
SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_mes-
sage(3alleg4), blit(3alleg4), calibrate_joystick(3alleg4), calibrate_joystick_name(3alleg4), circle(3alleg4), clear_bitmap(3alleg4),
clear_keybuf(3alleg4), create_bitmap(3alleg4), default_palette(3alleg4), destroy_bitmap(3alleg4), drawing_mode(3alleg4), font(3alleg4),
install_joystick(3alleg4), install_keyboard(3alleg4), joy(3alleg4), key(3alleg4), keypressed(3alleg4), num_joysticks(3alleg4), pal-
ette_color(3alleg4), poll_joystick(3alleg4), putpixel(3alleg4), readkey(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_pal-
ette(3alleg4), textout_centre_ex(3alleg4), textprintf_centre_ex(3alleg4), textprintf_ex(3alleg4)
Allegro version 4.4.2 exjoy(3alleg4)