Sponsored Content
Top Forums UNIX for Dummies Questions & Answers x86 Interrupts and system calls Post 302605581 by ab_tall on Wednesday 7th of March 2012 08:31:39 PM
Old 03-07-2012
x86 Interrupts and system calls

I recently went through Understanding the linux kernel, to get an idea of how system calls and interrupts function in an x86 based machine.

However, the level of detail has left me slightly confused. Here's what I understand.

System call process:

User mode:
User code calls a library function -> library function involves making a system call -> the int 0x80 instruction is executed causing transfer to kernel mode

Kernel mode:
Dispatch table is looked up for validity of the system call no. passed via eax register and if valid, backs up remaining structures onto kernel mode stack->system call routine calls the actual system call service routine.

Interrupt handling:
interrupt vector used to get into the IDT and the segment selector is retrieved after suitable privelege checks.-> After backing up registers, CS EIP obtained from the contents of the Gate descriptor and control jumps to 1st instruction of handler.

What I am not able to wrap my head around is how the above two : system call and interrupt handling tie in or overlap..

What i think happens is:
USER MODE | Kernel mode
User code->API->wrapper(0x80) -> Interrupt handling-> System call lookup(dispatch table)->System call routine.

Could someone help confirm / correct my understanding?

p.s the main area where i am fuzzy is what happens once the wrapper routine in the library does the system call. What location does the interrupt handler point to? And how is the system call no. used post it being put in EAX.?

Last edited by ab_tall; 03-07-2012 at 09:56 PM..
 

10 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

System Calls

What does the system call "dup" do? What is the difference between dup and dup2 I have a fair idea of what it does but I am confused when its coming down to the exact details... Please help me!:confused: (2 Replies)
Discussion started by: clickonline1
2 Replies

2. UNIX for Dummies Questions & Answers

System calls for cp and mv

Which system calls are made for operations cp and mv (2 Replies)
Discussion started by: gaurava99
2 Replies

3. UNIX for Dummies Questions & Answers

System calls?

open, creat, read, write, lseek and close Are they all primitive? :confused: *Another Question: is there a different between a system call, and an i/o system call? (2 Replies)
Discussion started by: PlunderBunny
2 Replies

4. Solaris

System calls ?

where can i find the differences in System calls between solaris and aix? also is it possible to find a comprehensive list of them? (1 Reply)
Discussion started by: TECHRAMESH
1 Replies

5. UNIX Desktop Questions & Answers

Using system calls

Hi, I'm new to UNIX system calls. Can someone share your knowledge as to how exactly system calls should be executed? Can they be typed like commands such as mkdir on the terminal itself? Also, are there any websites which will show me an example of the output to expect when a system call like... (1 Reply)
Discussion started by: ilavenil
1 Replies

6. Programming

System calls

why user is not able to switch from user to kernel mode by writing the function whose code is identical to system call. (1 Reply)
Discussion started by: joshighanshyam
1 Replies

7. BSD

system calls

what is the functions and relationship between fork,exec,wait system calls as i am a beginer just want the fundamentals. (1 Reply)
Discussion started by: sangramdas
1 Replies

8. UNIX for Dummies Questions & Answers

About system calls.

Hi all, I am new here . I want to know about system call in detail. As system calls are also function .How system identifies it.:) (2 Replies)
Discussion started by: vishwasrao
2 Replies

9. UNIX for Dummies Questions & Answers

system calls in C

Hello, how would i be able to call ps in C programming? thanks, ---------- Post updated at 01:39 AM ---------- Previous update was at 01:31 AM ---------- here's the complete system call, ps -o pid -p %d, getpit() (2 Replies)
Discussion started by: l flipboi l
2 Replies

10. UNIX for Dummies Questions & Answers

System calls in UNIX

Hi i am very new to programming in UNIX and don't understand the difference between a system call and a normal function call. Also can I implement system calls from within a program? If so could someone please give me an example of a system call from within a program. Lastly, when creating a... (1 Reply)
Discussion started by: bjhum33
1 Replies
dispatch_object(3)					   BSD Library Functions Manual 					dispatch_object(3)

NAME
dispatch_object -- General manipulation of dispatch objects SYNOPSIS
#include <dispatch/dispatch.h> void dispatch_retain(dispatch_object_t object); void dispatch_release(dispatch_object_t object); void dispatch_suspend(dispatch_object_t object); void dispatch_resume(dispatch_object_t object); void * dispatch_get_context(dispatch_object_t object); void dispatch_set_context(dispatch_object_t object, void *context); void dispatch_set_finalizer_f(dispatch_object_t object, dispatch_function_t finalizer); DESCRIPTION
Dispatch objects share functions for coordinating memory management, suspension, cancellation and context pointers. While all dispatch objects are retainable, not all objects support suspension, context pointers or finalizers (currently only queues and sources support these additional interfaces). MEMORY MANGEMENT
Objects returned by creation functions in the dispatch framework may be uniformly retained and released with the functions dispatch_retain() and dispatch_release() respectively. The dispatch framework does not guarantee that any given client has the last or only reference to a given object. Objects may be retained internally by the system. SUSPENSION
The invocation of blocks on dispatch queues or dispatch sources may be suspended or resumed with the functions dispatch_suspend() and dispatch_resume() respectively. The dispatch framework always checks the suspension status before executing a block, but such changes never affect a block during execution (non-preemptive). Therefore the suspension of an object is asynchronous, unless it is performed from the context of the target queue for the given object. The result of suspending or resuming an object that is not a dispatch queue or a dispatch source is undefined. Important: suspension applies to all aspects of the dispatch object life cycle, including the finalizer function and cancellation handler. Therefore it is important to balance calls to dispatch_suspend() and dispatch_resume() such that the dispatch object is fully resumed when the last reference is released. The result of releasing all references to a dispatch object while in a suspended state is undefined. CONTEXT POINTERS
Dispatch queues and sources support supplemental context pointers. The value of the context pointer may be retrieved and updated with dispatch_get_context() and dispatch_set_context() respectively. The dispatch_set_finalizer_f() specifies an optional per-object finalizer function that is invoked asynchronously if the context pointer is not NULL when the last reference to the object is released. This gives the application an opportunity to free the context data associated with the object. The result of getting or setting the context of an object that is not a dispatch queue or a dispatch source is undefined. SEE ALSO
dispatch(3), dispatch_group_create(3), dispatch_queue_create(3), dispatch_semaphore_create(3), dispatch_source_create(3) Darwin May 1, 2009 Darwin
All times are GMT -4. The time now is 04:32 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy