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Top Forums UNIX for Dummies Questions & Answers x86 Interrupts and system calls Post 302605581 by ab_tall on Wednesday 7th of March 2012 08:31:39 PM
Old 03-07-2012
x86 Interrupts and system calls

I recently went through Understanding the linux kernel, to get an idea of how system calls and interrupts function in an x86 based machine.

However, the level of detail has left me slightly confused. Here's what I understand.

System call process:

User mode:
User code calls a library function -> library function involves making a system call -> the int 0x80 instruction is executed causing transfer to kernel mode

Kernel mode:
Dispatch table is looked up for validity of the system call no. passed via eax register and if valid, backs up remaining structures onto kernel mode stack->system call routine calls the actual system call service routine.

Interrupt handling:
interrupt vector used to get into the IDT and the segment selector is retrieved after suitable privelege checks.-> After backing up registers, CS EIP obtained from the contents of the Gate descriptor and control jumps to 1st instruction of handler.

What I am not able to wrap my head around is how the above two : system call and interrupt handling tie in or overlap..

What i think happens is:
USER MODE | Kernel mode
User code->API->wrapper(0x80) -> Interrupt handling-> System call lookup(dispatch table)->System call routine.

Could someone help confirm / correct my understanding?

p.s the main area where i am fuzzy is what happens once the wrapper routine in the library does the system call. What location does the interrupt handler point to? And how is the system call no. used post it being put in EAX.?

Last edited by ab_tall; 03-07-2012 at 09:56 PM..
 

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dispatch(3)						   BSD Library Functions Manual 					       dispatch(3)

NAME
dispatch -- the dispatch framework SYNOPSIS
#include <dispatch/dispatch.h> DESCRIPTION
The dispatch framework allows blocks to be scheduled for asynchronous and concurrent execution via the core functions described in dispatch_async(3) and dispatch_apply(3). Dispatch queues are the basic units of organization of blocks. Several queues are created by default, and applications may create additional queues for their own use. See dispatch_queue_create(3) for more information. Dispatch groups allow applications to track the progress of blocks submitted to queues and take action when the blocks complete. See dispatch_group_create(3) for more information. The dispatch framework also provides functions to monitor underlying system events and automatically submit event handler blocks to dispatch queues. SEE ALSO
dispatch_after(3), dispatch_api(3), dispatch_apply(3), dispatch_async(3), dispatch_data_create(3), dispatch_group_create(3), dispatch_io_create(3), dispatch_io_read(3), dispatch_object(3), dispatch_once(3), dispatch_queue_create(3), dispatch_semaphore_create(3), dispatch_source_create(3), dispatch_time(3) Darwin May 1, 2009 Darwin
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