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Top Forums Shell Programming and Scripting loop for determination of number of points in a enclosed area Post 302576629 by MacMonster on Friday 25th of November 2011 11:01:42 AM
Old 11-25-2011
The triangle is 3D? Your coordinates have z-axis (x, y, z).
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GLUCYLINDER(3G) 														   GLUCYLINDER(3G)

NAME
gluCylinder - draw a cylinder C SPECIFICATION
void gluCylinder( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). base Specifies the radius of the cylinder at z = 0. top Specifies the radius of the cylinder at z = height. height Specifies the height of the cylinder. slices Specifies the number of subdivisions around the z axis. stacks Specifies the number of subdivisions along the z axis. DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if top is set to 0.0, this routine generates a cone. If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere GLUCYLINDER(3G)
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