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Full Discussion: stderr stdout to a log file
Top Forums Programming stderr stdout to a log file Post 302573004 by agama on Saturday 12th of November 2011 10:07:46 AM
Old 11-12-2011
Which part of your pipeline is giving you the errors that you want trapped?

The way you have the pipeline written only gzip errors will be sent to the log file. If you want all errors, from any process in the pipe, written to the log try this:

Code:
(find /home/testuser -depth | cpio -oavc | gzip >/media/backup_drive/test.cpio.gz) 2>/media/backup_drive/errout.log

The pipeline is run in a sub-shell and the stderror from the subshell (all processes) will be sent to the log file.

If the errors you are trying to trap are just from gzip, then I'm not sure what is going on as your code looks ok from the brief scan I did.
 

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GLBINDPROGRAMPIPELIN(3G)					  [FIXME: manual]					  GLBINDPROGRAMPIPELIN(3G)

NAME
glBindProgramPipeline - bind a program pipeline to the current context C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of the pipeline object to bind to the context. DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and initialized to the default state vector. When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual shader executables are taken from its program objects. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLBINDPROGRAMPIPELIN(3G)
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