Hi all,
I have a file that contains about 1000 rows and 800 columns. Nearly every row has 800 columns but some DONT. I want to extend the rows that dont have values with NA's. Here is an example:
my file
bob 2 4 5 6 8 9 4 5
tar 2 4 5 4 3 2 9 1
bro 3 5 3 4
yar 2 ... (7 Replies)
Hi,
I'm working on a script that will take the contents of a file, that is in a row and column format, and compare it to a arrangment file. Such that if there is any or all blanks in my content file, the blank will be filled with a flag and will retain the row and column configuration.
Ex.
... (2 Replies)
I have a text file that looks like this:
1 rs523634 8.22486
1
1 rs585160 8.22488
1 rs497228 8.2249
1
1 rs600933 8.225
1 rs480106 8.22531
1 rs600199 8.22533
1 rs529015 8.22534
1 rs598894 8.22534
I want to delete the rows with empty... (2 Replies)
Hi,
I have a file with fixed number of columns (total 58 columns) delimeted by pipe (|). Due to a bug in the application the export file does not come with fixed number of columns. The missing data columns are being replaced by blank in the output file. In one line I can have 25 columns (33... (1 Reply)
Hello all,
I have a file which is tab separated like that:
PHE_205_A TIP_127_W ARG_150_B
MET_1150_A TIP_12_W VAL_11_B
GLU_60_A TIP_130_W ARG_143_B
LEU_1033_A TIP_203_W ARG_14_B
SER_1092_A TIP_203_W
THR_1090_A TIP_203_W
SER_1092_A TIP_25_W ... (6 Replies)
I have a text file which includes empty columns with missing values. I want to fill the empty columns with the character "X". How do I go about doing that? Thanks! (1 Reply)
Hi,
I have a text file where some of the values in columns are missing:
Input:
QhFudW3dKSYL2NTQUA 1 11133999-11134048
uhIp9KxB6USIy16CEY 1 11126760-11126774
11126775-11126805
11128065-11128068
6epeZ6CTNW4Au8uXys 1 24480823-24480872
Tp3nvutucBZ13CjuXc 1 155204870-155204891... (3 Replies)
Hi all, I'm pretty much a newbie to UNIX. I would appreciate any help with UNIX coding on comparing two large csv files (greater than 10 GB in size), and output a file with matching columns.
I want to compare file1 and file2 by 'id' and 'chain' columns, then extract exact matching rows'... (5 Replies)
Discussion started by: bkane3
5 Replies
LEARN ABOUT DEBIAN
xvier
XVIER(6) Games Manual XVIER(6)NAME
xvier - a X11 board game.
SYNOPSIS
xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern ] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog program-
path ] [ -level levelnumber ]
DESCRIPTION
Xvier is a board game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the
goal is to get four stones in a row, in a column or diagonally. You can choose various board sizes and levels of difficulty.
During the game you click with the mouse onto the column where you want to put your stone. Another possibility is a lower case letter in
the range 'a' to 'm' (maximally) where 'a' is the left column. If you want to change the level of difficulty, you must use the keyboard.
Simply type the number of the desired level. These levels correspond to the search depth of the game program. The meaning of the command
line options and buttons is given below.
While the game program computes a move, everything besides Change and Quit is blocked.
OPTIONS -display displayname
The X11 screen you want to use.
-geometry geometry
The desired geometry of the game window.
-fn fontpattern
A pattern describing the fonts which are used for the buttons and messages. Xvier chooses the biggest font that fits into the win-
dow. Therefore the pattern should describe different sizes of one font. The default is *-Helvetica-Medium-R-Normal-*.
-iconic
Start in iconic state.
-rows rows
The number of rows of the board. The possible range is 4 to 13. The default is 6.
-columns columns
The number of columns of the board. The possible range is 4 to 13. The default is 7.
-prog programpath
The path of the game program.
-level levelnumber
The level of difficulty to start with. The possible range is 0 to 9. The default is 0.
BUTTONS
The keyboard equivalents of the buttons are given in brackets.
Quit ['q' or 'Q'] Finish the game.
New ['n' or 'N'] Start a new game.
Undo ['u' or 'U'] Undo one move.
Start ['s' or 'S'] Let the computer begin with the first move. The board must be empty.
Change ['C'] Exchange the colours of your and the computer's stones.
AUTHOR
Norbert Jung jung@dia.informatik.uni-stuttgart.de
21 April 1992 XVIER(6)