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Full Discussion: simple awk problem
Top Forums Shell Programming and Scripting simple awk problem Post 302563588 by birei on Tuesday 11th of October 2011 04:07:12 PM
Old 10-11-2011
Hi delphys,

Try:
Code:
$ cat infile
10/11/11 10:42:02 LOCK Q Userid:284 Username=root UserPID:23158 Device:marlin batch
10/11/11 10:42:02 TableNr:226 TableName:iatkn RecId:116290398 Flags:X Q H
10/11/11 10:42:02 LOCK CONTENTION X
10/11/11 10:42:02 Userid:320 Username:root UserPID:19808 Device:marlin batch
10/11/11 10:42:03 Table:iatkn RecId:116290398 Flags:X
10/11/11 10:42:03 /uscripts/dsl/com/snmpalert.sh "MESSAGE:1040" "deva Q_LOCK: Userid:284 Username:root UserPID:23158 Device:marlin batch TableNr:226 TableName:iatkn RecId:116290398 Flags:X Q H WAITING FOR X_LOCK: Userid:320 Username:root UserPID:19808 Device:marlin batch Flags:X "
$ awk 'BEGIN { IGNORECASE = 1 } $3 ~ /(lock|userid)/' infile
10/11/11 10:42:02 LOCK Q Userid:284 Username=root UserPID:23158 Device:marlin batch
10/11/11 10:42:02 LOCK CONTENTION X
10/11/11 10:42:02 Userid:320 Username:root UserPID:19808 Device:marlin batch

Regards,
Birei
 

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MPSState.h(3)						 MetalPerformanceShaders.framework					     MPSState.h(3)

NAME
MPSState.h SYNOPSIS
#import <MPSCore/MPSCoreTypes.h> Classes class MPSStateResourceList struct MPSStateTextureInfo class MPSState Typedefs typedef struct MPSStateTextureInfo MPSStateTextureInfo typedef enum MPSStateResourceType MPSStateResourceType typedef NSArray< MPSState * > MPSStateBatch Enumerations enum MPSStateResourceType { MPSStateResourceTypeNone, MPSStateResourceTypeBuffer, MPSStateResourceTypeTexture } Functions NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) '' NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) '' Typedef Documentation typedef NSArray<MPSState*> MPSStateBatch typedef enum MPSStateResourceType MPSStateResourceType" typedef struct MPSStateTextureInfo MPSStateTextureInfo Enumeration Type Documentation enum MPSStateResourceType Enumerator MPSStateResourceTypeNone MPSStateResourceTypeBuffer MPSStateResourceTypeTexture Function Documentation NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) raise or lower the readcount of a batch by a set amount In some circumstances, a MPSState may appear in a MPSStateBatch multiple times. This is particularly common when the MPSState serves as an accumulator across the entire batch, such as when accumulating gradients for convolution weight update or batch statistics for batch normalization. A naive function would then end up incrementing the state multiple times, probably leading to an error. MPSStateBatchIncrementReadCount() will efficiently increment the readCounts of each object in the batch only once, avoiding this problem. Parameters: batch The MPSStateBatch to increment amount The value to add to the read count for each unique state in the batch Returns: The number of different objects in the batch NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) Call [MTLBlitEncoder synchronizeResource:] on unique resources Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSState.h(3)
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