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Full Discussion: Create a database in C
Top Forums Programming Create a database in C Post 302560331 by Errigour on Thursday 29th of September 2011 12:55:47 PM
Old 09-29-2011
I want to save characters in a game. I want to use a structure so that I can make
mobile units that will smile at you if your room number is the same as theres when
the game loop iterates through a mobile function. I want to be able to save prompts
for the user so they can have cool looking experience mojo and I want to be able to
save each character every five minutes or so but I need to successfully allocate and
access and save and write to functions because you can't use one variable
simultaniously, Otherwise I will have to use files for some of this stuff and I don't
want to have to do that untill the game saves the character. Are you still lost as to
what I am trying to accomplish?

lastly I want to be able to send messages to anyone with the name
errigour or lovesly if tom types tell lovesly <message>.

---------- Post updated at 12:55 PM ---------- Previous update was at 12:55 PM ----------

I'm working on my own mud base.
 

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GOMOKU(6)							 BSD Games Manual							 GOMOKU(6)

NAME
gomoku -- game of 5 in a row SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile] DESCRIPTION
gomoku is a two player game were the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention, black always moves first. With no arguments, gomoku will display a playing board and prompt for moves from the user. Valid moves are a let- ter for the column and a number for the row of an empty board location. Entering ``quit" or ``resign" will end the game. You can save the current state of the game by entering ``save" and supplying a file name when prompted. The optional file inputfile can be used to restore a saved game. The options are: -b This option sets background mode. Input moves are read from standard input, the computer picks a move, and prints it to standard output. The first input line should be either ``black" or ``white" to specify whether gomoku has the first move or not respectively. This option was intended for game tournaments where a referee program handles the board display and pits one program against another. -c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing. -d Print debugging information. Repeating this option more than once yields more detailed information. -D debugfile Print the debug information to debugfile instead of to the standard output. -u User versus user. This is mostly used for testing. AUTHOR
Ralph Campbell ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. BSD
August 4, 1994 BSD
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