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Full Discussion: Do you like new GNOME3 GUI ?
The Lounge What is on Your Mind? Do you like new GNOME3 GUI ? Post 302554026 by verdepollo on Friday 9th of September 2011 01:47:16 PM
Old 09-09-2011
I tried it but didn't like it. It does not allow full customization as -say- KDE does... I could not even find any tool or menu that let me fully configure the GUI (colors, effects, menu bar size, scroll behavior, etc).

There are a few features that I do like, like the unified menu bar similar to the one found in OSX (though this was maybe Unity in action and not Gnome 3?) but besides that it feels clumsy and weird.

I've swithed to KDE 4 on my desktop PC since then.
 

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d_menu_proc(3alleg4)						  Allegro manual					      d_menu_proc(3alleg4)

NAME
d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library. SYNOPSIS
#include <allegro.h> int d_menu_proc(int msg, DIALOG *d, int c); DESCRIPTION
This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables, and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE. SEE ALSO
active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4) Allegro version 4.4.2 d_menu_proc(3alleg4)
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