09-06-2011
Hi Durden Tyler
Yeah I got the answer in out.txt. Let say I have fps1.csv, fps2.csv, fps3.csv .... then how to produce so that each log file will have its own result? Basicly my idea is the program will detect each csv file in the current directory, then it will include in array..so the program will load csv file from array..having some problem here..
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2
3
4
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LEARN ABOUT DEBIAN
sdlx::fps
SDLx::FPS(3pm) User Contributed Perl Documentation SDLx::FPS(3pm)
NAME
SDLx::FPS - a more convenient way to set a framerate
SYNOPSIS
use SDLx::FPS;
my $fps = SDLx::FPS->new(fps => 60);
while(1) { # Main game loop
# Do game related stuff
$fps->delay;
}
DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and
"SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate.
METHODS
new
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
set
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set". Set the new desired framerate.
get
Same as "SDL::GFX::Framerate::get". Get the currently set framerate.
delay
Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop.
If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
framecount
Return the "framecount".
rateticks
Return the "rateticks".
lastticks
Return the "lastticks".
rate
Return the "rate".
AUTHORS
See "AUTHORS" in SDL.
SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager
perl v5.14.2 2012-05-28 SDLx::FPS(3pm)