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Top Forums UNIX for Dummies Questions & Answers Is there picture based game under linux terminal? Post 302551997 by Corona688 on Thursday 1st of September 2011 10:08:26 AM
Old 09-01-2011
Quote:
Originally Posted by vistastar
I just want a small pixel based game that can run in a TTY terminal.
You will never, ever get a pixel-based game running in a hardware TTY terminal attached to your serial port.

Do you have a machine with a VGA card instead? That'd stand better chances. :P

'pixels in terminal' makes absolutely no sense. The VGA terminals Linux give you, cease to be a terminal when used in raw graphics mode.
Quote:
Also I have libSDL installed.
compiled with what options and what video libraries? If it uses libraries you don't have, it won't work. If it doesn't have any video libraries, it won't work.

Try running the 'raster.linux' program in my SDL_plattest. It's so limited and retro you can barely call it a 'game' but it should test whether SDL works...

Last edited by Corona688; 09-01-2011 at 11:14 AM..
 

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VGA(4)							     Kernel Interfaces Manual							    VGA(4)

NAME
vga - Generic VGA video driver SYNOPSIS
Section "Device" Identifier "devname" Driver "vga" ... EndSection DESCRIPTION
vga is an XFree86 driver for generic VGA video cards. It can drive most VGA-compatible video cards, but only makes use of the basic stan- dard VGA core that is common to these cards. The driver supports depths 1, 4 and 8. All relevant visual types are supported at each depth. Multi-head configurations are supported in combination with some other drivers, but only when the vga driver is driving the primary head. SUPPORTED HARDWARE
The vga driver supports most VGA-compatible video cards. There are some known exceptions, and those should be listed here. CONFIGURATION DETAILS
Please refer to XF86Config(5) for general configuration details. This section only covers configuration details specific to this driver. The driver auto-detects the presence of VGA-compatible hardware. The ChipSet name may optionally be specified in the config file "Device" section, and will override the auto-detection: "generic" The driver will only use 64k of video memory for depth 1 and depth 8 operation, and 256k of video memory for depth 4 (this is the standard VGA limit). When operating at depth 8, only a single built-in 320x200 video mode is available. At other depths there is more flexibility regarding mode choice. The following driver Options are supported: Option "ShadowFB" "boolean" Enable or disable use of the shadow framebuffer layer. Default: off. This option is recommended for performance reasons when running at depths 1 and 4, especially when using modern PCI-based hardware. It is required when using those depths in a multi-head configuration where one or more of the other screens is operating at a dif- ferent depth. SEE ALSO
XFree86(1), XF86Config(5), xf86config(1), Xserver(1), X(7) AUTHORS
Authors include: Marc La France, David Dawes, and Dirk Hohndel. XFree86 Version 4.7.0 VGA(4)
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