Dear Unix Gurus,
I have a sample data set that looks like this
y1 y2 y3 y4 y5
x1 0.3 0.5 2.3 3.1 5.1
x2 1.2 4.1 3.5 1.7 1.2
x3 3.1 2.1 1.0 4.1 2.1
x4 5.0 4.0 6.0 7.0 1.1
I want to open it up so that I get
x1 y1 0.3
x2 y1 1.2
x3 y1 3.1
x4 y1 5.0
x1 y2 0.5
x2 y2... (3 Replies)
Hi all,
Is there a way to convert full data matrix to linearised left data matrix?
e.g full data matrix
Bh1 Bh2 Bh3 Bh4 Bh5 Bh6 Bh7
Bh1 0 0.241058 0.236129 0.244397 0.237479 0.240767 0.245245
Bh2 0.241058 0 0.240594 0.241931 0.241975 ... (8 Replies)
is it possible to count the number of keys based on state and cell and output it as a simple matrix.
Ex: cell1-state1 has 2 keys
cell3-state1 has 4 keys.
Note: Insert 0 if no data available.
input
key states cell
key1 state1 cell1
key1 state2 cell1
key1 ... (21 Replies)
Ok this might sound pretty weird but here is the request. Running on a linux system in bash or Perl (i really don't know perl but the end user has a few pearl script already)
Start File looks something like this (4000 entries)
TEST PLAN
T//TF
T-TF
TEST (T)
Hacker
...
I am thinking about... (3 Replies)
Dear Unixers,
I'm having some difficulty in converting an n x m data matrix into a dataset of 3 columns and nxm rows. As an example I want to convert this dataset
2 3 4 5
2 0.0 0.0 0.1 0.1
6 -0.3 2.0 0.0 0.3
7 -0.6 -1.1 0.5 0.3
9 -0.9 -4.1 -0.7 0.5
... (2 Replies)
Hi There,
I want to convert the following data into tabular matrix, based on column 4th and 5th, and output the column 10th value
chr1 2804449 2804450 NACpG_1 window1 + chr1 2804443 2804475 1
chr1 2804450 2804451 NACpG_1 window2 + chr1 2804443 ... (3 Replies)
How can i convert two columns in to o and 1 matrix. thnks
Input
a c1
b c2
c c1
d c3
e c4
output
c1 c2 c3 c4
a 1 0 0 0
b 0 1 0 0
c 1 0 0 0
d 0 0 ... (5 Replies)
Discussion started by: quincyjones
5 Replies
LEARN ABOUT XFREE86
glpopmatrix
GLPUSHMATRIX(3G)GLPUSHMATRIX(3G)NAME
glPushMatrix, glPopMatrix - push and pop the current matrix stack
C SPECIFICATION
void glPushMatrix( void )
C SPECIFICATION
void glPopMatrix( void )
DESCRIPTION
There is a stack of matrices for each of the matrix modes. In GL_MODELVIEW mode, the stack depth is at least 32. In the other modes,
GL_COLOR, const(PROJECTION), and GL_TEXTURE, the depth is at least 2. The current matrix in any mode is the matrix on the top of the stack
for that mode.
glPushMatrix pushes the current matrix stack down by one, duplicating the current matrix. That is, after a glPushMatrix call, the matrix
on top of the stack is identical to the one below it.
glPopMatrix pops the current matrix stack, replacing the current matrix with the one below it on the stack.
Initially, each of the stacks contains one matrix, an identity matrix.
It is an error to push a full matrix stack, or to pop a matrix stack that contains only a single matrix. In either case, the error flag is
set and no other change is made to GL state.
ERRORS
GL_STACK_OVERFLOW is generated if glPushMatrix is called while the current matrix stack is full.
GL_STACK_UNDERFLOW is generated if glPopMatrix is called while the current matrix stack contains only a single matrix.
GL_INVALID_OPERATION is generated if glPushMatrix or glPopMatrix is executed between the execution of glBegin and the corresponding execu-
tion of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glGet with argument GL_COLOR_STACK_DEPTH
glGet with argument GL_MODELVIEW_STACK_DEPTH
glGet with argument GL_PROJECTION_STACK_DEPTH
glGet with argument GL_TEXTURE_STACK_DEPTH
glGet with argument GL_MAX_MODELVIEW_STACK_DEPTH
glGet with argument GL_MAX_PROJECTION_STACK_DEPTH
glGet with argument GL_MAX_TEXTURE_STACK_DEPTH
SEE ALSO glFrustum(3G), glLoadIdentity(3G), glLoadMatrix(3G), glMatrixMode(3G), glMultMatrix(3G), glOrtho(3G), glRotate(3G), glScale(3G),
glTranslate(3G), glViewport(3G)GLPUSHMATRIX(3G)