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Full Discussion: Vio Build
Operating Systems AIX Vio Build Post 302538976 by kah00na on Thursday 14th of July 2011 05:11:50 PM
Old 07-14-2011
Find the parent of hdisk0 on both of your vio servers and run a "lscfg -vl sas#" against both of them and that will tell you what slots the hdisks are connected to and you can see what is in those slots.... Here's an example of what I'm talking about:
Code:
vio1:/:# lsdev -l hdisk0 -F parent
sas0
vio1:/:# lscfg -vl sas0
  sas0             U78AA.001.XXXXXXX-P1-T9  Controller SAS Protocol

Code:
vio2:/:# lsdev -l hdisk0 -F parent
sas1
vio2:/:# lscfg -vl sas1
  sas1             U78AA.001.XXXXXXX-P1-C19-T1  Controller SAS Protocol

vio1 is getting it disks from the adapter in P1-T9. vio2 is getting its disks from the adapter in P1-C19-T1. Those are my RAID controllers.
 

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roar_vs_connection_obj(3)				   RoarAudio Programmer's Manual				 roar_vs_connection_obj(3)

NAME
roar_vs_connection_obj, roar_vs_stream_obj, roar_vs_vio_obj - VS API interface for use of main API SYNOPSIS
#include <roaraudio.h> struct roar_connection * roar_vs_connection_obj(roar_vs_t * vss, int * error); struct roar_stream * roar_vs_stream_obj (roar_vs_t * vss, int * error); struct roar_vio_calls * roar_vs_vio_obj (roar_vs_t * vss, int * error); DESCRIPTION
Those functions return internal connection, stream and VIO object of the VS object. They are used to use the main API with a VS opened stream. roar_vs_connection_obj() returns the connection object used for the control connection to the server. roar_vs_stream_obj() returns the stream object storing information about the stream. roar_vs_vio_obj() returns the VIO object used to read data from or send data to the server. Returned objects are freed as soon as the VS object is closed. If the VS object was created using roar_vs_new_from_con(3) the connection is not closed by the VS object and stay valid after close until it is closed by the program or library. The VIO object MUST NOT be used while in buffered mode. PARAMETERS
vss The VS object to return internal objects from. error This is a pointer to a integer used to store the error value in case of error. This can be NULL if not used but it is very recom- mended to use this error value to report good error messages to the user. RETURN VALUE
On success these calls return the described object. On error, NULL is returned. EXAMPLES
FIXME SEE ALSO
roarvs(7), libroar(7), RoarAudio(7). RoarAudio May 2011 roar_vs_connection_obj(3)
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