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Full Discussion: Foursquare
The Lounge What is on Your Mind? Foursquare Post 302534998 by Neo on Wednesday 29th of June 2011 10:42:51 AM
Old 06-29-2011
Update:

We now have a forums page on Foursquare:

https://foursquare.com/unixlinux

We have plans to build out the following Foursquare capability for forum users:
  • Create a new custom forum user field for 4Q user id
  • Create forum plugin app to check in to Foursquare for logged in forum users, and also update history (posts) and also issue badges (see next steps below)
  • Create badges based on Bit Count, so the more Bits, the more advanced the badge, from Novice to Expert to Guru.....
  • Users get forum badges based on Bits count automatically
  • These badges will also be displayed in user profile

If you have anymore Foursquare "game layer" ideas, please let us know in this thread.
 
play_midi(3alleg4)						  Allegro manual						play_midi(3alleg4)

NAME
play_midi - Starts playing the specified MIDI file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_midi(MIDI *midi, int loop); DESCRIPTION
Starts playing the specified MIDI file, first stopping whatever music was previously playing. If the loop flag is set to non-zero, the data will be repeated until replaced with something else, otherwise it will stop at the end of the file. Passing a NULL pointer will stop what- ever music is currently playing. RETURN VALUE
Returns non-zero if an error occurs (this may happen if a patch-caching wavetable driver is unable to load the required samples, or at least it might in the future when somebody writes some patch-caching wavetable drivers :-) SEE ALSO
install_sound(3alleg4), load_midi(3alleg4), play_looped_midi(3alleg4), stop_midi(3alleg4), midi_pause(3alleg4), midi_seek(3alleg4), midi_pos(3alleg4), midi_time(3alleg4), midi_msg_callback(3alleg4), exmidi(3alleg4) Allegro version 4.4.2 play_midi(3alleg4)
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