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Full Discussion: Help with script
Top Forums Shell Programming and Scripting Help with script Post 302514599 by ahamed101 on Sunday 17th of April 2011 04:35:20 AM
Old 04-17-2011
so how far did you reached?...

you can use the following commands

echo - for displaying messages into the screen
read - for reading values input by user
* + - / => for calculation

now give it a try

regards,
Ahamed

---------- Post updated 04-17-11 at 12:35 AM ---------- Previous update was 04-16-11 at 10:59 PM ----------

Something to get you started

Code:
#!/bin/ksh

echo "Enter the radius : \c"
read radius
((area=3.14*radius*radius))
echo "Area : $area"

regards,
Ahamed
 

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GLUSPHERE(3G)															     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere C SPECIFICATION
void gluSphere( GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). radius Specifies the radius of the sphere. slices Specifies the number of subdivisions around the z axis (similar to lines of longitude). stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude). DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at z=radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G) GLUSPHERE(3G)
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