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Full Discussion: math.h error => C language
Top Forums Programming math.h error => C language Post 302496912 by solaris_user on Tuesday 15th of February 2011 05:18:25 PM
Old 02-15-2011
math.h error => C language

I don't know how to implement sqrt() function in C languge.
Every time I call a compiler I get this error

Code:
function sqrt not declared

I looked at C standard libray reference and from my perspective everthing is O.K

Here is the code

// Program asks user to enter the sides of the triangle
// and then test if triangle is isoscelesm , right-angled, equilateral
// Solution for exercise 17 (chapter 5)
// Date of creation: 15/02/2011

Code:
#include <stdio.h> 
#include <math.h>

int main(void) {
    
    float a,b,c;
    
    // Asks user to enter sides
    
    printf("\t\tTriangle detection triangle\n");
    printf("Enter three sides of the triangle: ");
    scanf("%f, %f, %f", &a, &b, &c);
    
    if (a <= 0 || b <= 0 || c <= 0) {
        printf("Invalid input\n");
        return 1;
        }
    else if (a + b > c && a + c > b && b + c > a) {
        printf("Valid entry!\n");
        }
    if ( a != b && a != c && b != a && b != c && c != a) {
        printf("isoscelesm\n");
        }
    else if ( a == b && a == c ) { 
        printf("equilateral\n");
        }
    else if ( b == a && b == c ) {
        printf("equilateral\n");
        }
    else if ( c == a && c == b) {
        printf("equilateral\n");
        }
    else if (c == sqrt (a * a  + b * b)) {
        printf("equilateral\n");
        }
    
    return 0;
}

 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen- Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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