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Operating Systems Linux How do I capture responses from the chat command? Post 302494389 by Bashingaway on Monday 7th of February 2011 06:26:54 AM
Old 02-07-2011
How do I capture responses from the chat command?

Unfortunately googling the word 'chat' gives you zebedee billion responses that relate to everything and few of them refer to the linux chat command. I've read the man page and found a couple of examples but can't see how to do this.

I want to query the modem for it's manufacturer, product id and firmware version using AT commands. I can get the modem to respond as expected to the commands if initiated using chat, however I can't see how to get the response into a bash variable for me to work on it.

for example

Code:
chat -V -s '' 'AT+CGMI' 'OK' '' > $COMPORT < $COMPORT

gives me the onscreen response I am looking for, however using a RESPONSEVALUE=`chat....` just gives me an empty variable.

Any ideas anyone?
 

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bntext(5)							File Formats Manual							 bntext(5)

NAME
bnmotd.txt, bnnews.txt bnissue.txt - messages for the Unix Battle.net daemon DESCRIPTION
The file bnmotd.txt contains text displayed by bnetd(1), when users first log into the server. The file bnnews.txt contains text displayed when the user uses the /news chat command. The files consist of raw text with printf-style formatting escapes. Each line of a file can contain a type formatter from the following list: %B Use the broadcast attribute (???). %C Execute the line as if the user entered it as a command. %E Use the error attribute (red). %I Use the info attribute (yellow). This is the same was %W. %M Normal chat message (white). This will appear as if the user said it. %T Emote chat message (???). This will appear as if the user said it. %W Use the warning attribute (yellow). This is the same was %I. Within a line, any of the following format formatters may be used: %% Expand to a literal percent sign (%). %a Expand to the number of accounts on the server. %c Expand to the number of channels on the server. This includes all permanent and current temporary channels. %g Expand to the number of games on the server. This includes both public and private (passworded) games. %h Expand to the hostname of the server (as returned by gethostname(2)). %i Expand to this user's account ID number, formatted with a leading pound (#) sign and leading zeros. %l Expand to this user's current chat name which is usually the same %r Expand to the IP of the remote machine (the client). %t Expand to four character client tag. %u Expand to the number of users logged into the server. %v Expand to the version number of the server. SEE ALSO
bnetd(1) AUTHOR
Ross Combs (ross@bnetd.org) 2 August, 2001 bntext(5)
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