01-27-2011
Sounds like you should use an array.
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LEARN ABOUT CENTOS
glbindvertexarray
GLBINDVERTEXARRAY(3G) OpenGL Manual GLBINDVERTEXARRAY(3G)
NAME
glBindVertexArray - bind a vertex array object
C SPECIFICATION
void glBindVertexArray(GLuint array);
PARAMETERS
array
Specifies the name of the vertex array to bind.
DESCRIPTION
glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a
call to glGenVertexArrays(), or zero to break the existing vertex array object binding.
If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to
the state of the vertex array object, and any previous vertex array object binding is broken.
ERRORS
GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to
glGenVertexArrays().
SEE ALSO
glGenVertexArrays(), glDeleteVertexArrays()glVertexAttribPointer()glEnableVertexAttribArray()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLBINDVERTEXARRAY(3G)