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Top Forums Shell Programming and Scripting A puzzle with a printing function executing in background Post 302488113 by Scrutinizer on Saturday 15th of January 2011 05:27:23 AM
Old 01-15-2011
Nonethelesss I seems to me that is what accounted for the difference in the number of enters needed. If I put the assignment to STOP in the proper place before the calling of "barre" then both scripts need two keystrokes to finish....

Last edited by Scrutinizer; 01-15-2011 at 06:35 AM..
 

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glutIgnoreKeyRepeat(3GLUT)					       GLUT						glutIgnoreKeyRepeat(3GLUT)

NAME
glutIgnoreKeyRepeat - determines if auto repeat keystrokes are reported to the current window SYNTAX
#include <GLUT/glut.h> void glutIgnoreKeyRepeat(int ignore); ARGUMENTS
ignore Non-zero indicates auto repeat keystrokes should not be reported by the keyboard and special callbacks; zero indicates that auto repeat keystrokes will be reported. DESCRIPTION
glutIgnoreKeyRepeat determines if auto repeat keystrokes are reported to the current window. The ignore auto repeat state of a window can be queried with glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT). Ignoring auto repeated keystrokes is generally done in conjunction with using the glutKeyboardUpFunc and glutSpecialUpFunc callbacks to repeat key releases. If you do not ignore auto repeated keystrokes, your GLUT application will experience repeated release/press call- backs. Games using the keyboard will typically want to ignore key repeat. GLUT IMPLEMENTATION NOTES FOR X11 X11 sends KeyPress events repeatedly when the window system's global auto repeat is enabled. glutIgnoreKeyRepeat can prevent these auto repeated keystrokes from being reported as keyboard or special callbacks, but there is still some minimal overhead by the X server to con- tinually stream KeyPress events to the GLUT application. The glutSetKeyRepeat routine can be used to actually disable the global sending of auto repeated KeyPress events. Note that glutSetKeyRepeat affects the global window system auto repeat state so other applications will not auto repeat if you disable auto repeat globally through glutSetKeyRepeat. SEE ALSO
glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc, glutKeyboardUpFunc, glutSpecialFunc, glutSpecialUpFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutIgnoreKeyRepeat(3GLUT)
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