Hello,
This may have been addressed already somewhere, however I am looking for the easiest/shortest way to validate a response from a user for a file name.
The file name should not have any of the following characters
~`!@#$%^&*()_-+={|\:;"'<,>.?/
Further the response should not have any... (2 Replies)
the user inputs names that have to be inside square brackets
I want to check if the user puts the brackets and if not ask him to re-enter the names (9 Replies)
Hey, im trying to validate a user input and need some help. The input needs to be just a single letter. Im using a case to so this eg:
read answer
case $answer in
*) echo "OK"
;;
*) echo "This is a number"
read answer
;;
*) echo... (2 Replies)
I'm writing a bash shell script to 'help' me post to susepaste (I can NEVER remember the time options).
Here's the code:
#!/bin/bash
##########
#
# Project : personal script.
# Started : Wed Aug 03, 2011
# Author : Habitual
# Description : susepaste c-li script with user... (5 Replies)
hi all,
i have a script that need user input provide all variables that needed to complete a job.
this is my current script:
echo "type file source and it full path :"
read INPUTFILE
if || ;
then
echo "ERROR: you didn't enter a file source or file source is not... (2 Replies)
$Input_filename=$ARGV;
if (!-d $Input_filename && ! -e $Input_filename)
{
print "USAGE: Please enter '$ABCD/def/dsed.txt' as an arguement \n";
exit;
}
1. Input Is suppose to be something like "$ABCD/def/dsed.txt".
if the input is wrong the script should throw an ERROR message.... (2 Replies)
Discussion started by: Rashid Khan
2 Replies
LEARN ABOUT OPENSOLARIS
sdl_joystickopen
SDL_JoystickOpen(3) SDL API Reference SDL_JoystickOpen(3)NAME
SDL_JoystickOpen - Opens a joystick for use.
SYNOPSIS
#include "SDL.h"
SDL_Joystick *SDL_JoystickOpen(int index);
DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.
RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure.
EXAMPLES
SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
// Open joystick
joy=SDL_JoystickOpen(0);
if(joy)
{
printf("Opened Joystick 0
");
printf("Name: %s
", SDL_JoystickName(0));
printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
}
else
printf("Couldn't open Joystick 0
");
// Close if opened
if(SDL_JoystickOpened(0))
SDL_JoystickClose(joy);
}
SEE ALSO
SDL_JoystickClose
SDL Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)