09-21-2010
Jim,
Thank you for your efforts in this matter.
I should add that my OS is Microsoft Windows XP.
Not sure if this will have any effect on your syntax.
I am actually using mawk.
I typically run mawk from inside a DOS batch.
Will any of this effect the behavior of your code?
Note.... that I am a complete novice (aka hacker).
Can you explain what your code is doing?
Thanks,
Kenny.
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LEARN ABOUT DEBIAN
trackgen
Terrain generator for tracks(6) Games Terrain generator for tracks(6)
NAME
trackgen - Terrain generator for tracks
SYNTAX
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
DESCRIPTION
This manual describes the Ac3d compiler application that is shipped with the game TORCS.
OPTIONS
-c category
track category (road, oval, dirt...)
-n name
track name
-b draw bump track
-B Don't use terrain border (relief supplied int clockwise, ext CC)
-a draw all (default is track only)
-s split the track and the terrain
-S split all
-E <n> save elevation file n
0: all elevatation files
1: elevation file of terrain + track
2: elevation file of terrain with track white
3: track only
4: track elevations with height steps
-H <nb>
nb of height steps for 4th elevation file [30]
SEE ALSO
torcs(6)
AUTHOR
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but may be used by others).
Rudy Godoy 1.2 Terrain generator for tracks(6)