I tried Ctrl/c but this doesn't stop the playing. The terminal won't accept any input while the file is playing, but it can be shut down (which stops the playing) by clicking on the upper right "X"... not a very elegant way out.
First of sll, i wan to apologize to all of the admin. or peoples who are noticing all of my posts today, Im at school and i really have nothing else to do, im in strudy hall and my teacher wont let me check my email, but any ways, i just remembered that I don't have any sounds in Mandrake like i... (4 Replies)
In a bash script:
src=”cooltrack.wav”
dst=”cooltrack.mp3”
lame $src $dst
I would like to add some line that would delete the source wav file like:
rm $src
but I would like this only if the encoding was successful.
What should I include before deleting the original to check that the... (2 Replies)
Amazing but true...
tDacjrSCeq4
More details: Unusual disk latency : Brendan Gregg
Now I know why everything takes longer when I crank up the tunes. :eek: Oh well, it's nothing that a good set of headphones can't cure. (1 Reply)
How do I play a sound file with SDL?
I've downloaded the library files but SDL/SDL_mixer.h (that most of the tutorials include) doesn't exist. So, how do I install it?
As I said mixer.h doesn't exist but, If it is helpful, the default code is this:
#include "stdlib.h"
#include "SDL/SDL.h"... (2 Replies)
Dear All,
Kindly explain me a command in unix to create a empty wav file with example.
Thanks in Advance! (1 Reply)
Discussion started by: thillai_selvan
1 Replies
LEARN ABOUT DEBIAN
mpstore
MPSTORE(1) mpstore MPSTORE(1)NAME
mpstore - store and transfer mpd state between daemons
SYNOPSIS
mpstore [host] > file
mpload [host] < file
mpcp [src] dest
mpmv [src] dest
mpswap [A] B
DESCRIPTION
These commands allow saving, loading, and transferring state between mpd daemons running on different hosts.
mpstore dumps a daemon's state to stdout.
mpload loads a state dump from stdin and sends it to a daemon.
mpcp copies the state from the src daemon to the dest daemon, causing it to begin to play the same song as the src daemon, at the same
position.
mpmv moves the state, so the dest daemon is left playing what the src daemon was playing, and the src daemon is paused.
mpswap exchanges the state of daemons A and B, swapping what they're playing.
The first hostname passed to each command can be omitted, if it is then the MPD_HOST environment variable will be used. Like the MPD_HOST
variable, the hostname can be of the form "password@hostname" to specify a password. If any hostname is "-", the MPD_HOST setting will be
used.
The full list of state that is handled is:
the contents of the playlist
the playback state (playing, paused, stopped)
the currently playing song
the position within the playing song
the volume control
the repeat, random, and cross fade settings
LIMITATIONS
The host that state is transferred to must have the playing song available in its library, with the same filename. It's ok if some other
songs in the playlist are not available; such songs will be skipped.
mpcp cannot perfectly synchronise playback between the two daemons. Network latency and timing prevent this. It should manage better than
0.5 second accuracy. If you need better accuracy of synchronised playback, you should probably use Pulse Audio.
BUGS
The file format is not the same that mpd uses for saving its own state, which would be nice.
AUTHOR
Copyright 2007 Joey Hess <joey@kitenet.net>
Licensed under the GNU GPL version 2 or higher.
http://kitenet.net/~joey/code/mpdtoys
perl v5.10.1 2010-03-06 MPSTORE(1)