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Operating Systems AIX Access AIX NFS Share from Windows Server 2008 Post 302440571 by ThePistonDoctor on Tuesday 27th of July 2010 02:40:36 PM
Old 07-27-2010
Thanks again for the help everyone. While I am familiar with Samba and have used it to share a Linux volume to Windows clients before, it would be much more work than to just figure it out with NFS given the setup of the rest of the network and the other systems that access this directory.

That being said, I ran the showmount -e command against the AIX server (from Windows Server 2008 command prompt) and it produced an export list including /usershome (the directory I'm trying to mount on windows) and it says it is available to "all machines."

1. How can I verify that both servers are using TCP or UDP?

2. To your point about firewalls, the servers in question are both in the internal network and not touching the firewall. The windows box has the firewall turned off entirely but the AIX box I know nothing about the firewall. If there's a way to verify it's not being blocked there I'm all ears.

3. One thing that I do see could be causing a problem: The 2008 server is on a different domain than the AIX server. In other words the host name of the 2008 server is 2008server.inside.mycompany where the host name of the AIX server is AIXserver.mycompany.com. We are in a transitional period and will eventually move all systems to a single internal domain name which will be "inside.mycompany" but in the mean time we need to deal with issues that could be caused by the separation.

4. How can I verify that my Windows server can respond to RPC calls from the AIX server? (Sorry, I'm new at this)

Again I appreciate all the help!

Edit: BTW I have root/admin access to all servers if needed.
 

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bubbros-client(6)						   Games Manual 						 bubbros-client(6)

NAME
bubbros-client - the bub-n-bros client SYNOPSIS
bubbros-client [ options ] [host[:port]] DESCRIPTION
This is the bub-n-bros client that connects to bub-n-bros servers started with bubbros-server(6) or bubbros(6). It supports many different audio and video drivers and is very multi-platform. OPTIONS
host Search for a game on the given machine, and connect to one if found. If this is not defined, search for servers on the local net- work. host:port Connect to server running on given port on given host. If this is not defined, search for servers on the local network. --bits=N This option concerns only the windows audio driver. Set bits per sample. Valid values are 8 and 16 (default). -d DRIVER, --display=DRIVER Use video driver DRIVER. Valid drivers are: X X Window driver for Linux and Unix systems with an X server running. See the --shm option. windows MS Windows driver. pygame PyGame gaming library for python (if installed) has video output. Use it if this is specified. See http://www.pygame.org and the --transparency option. gtk Use the PyGTK library (if installed). See http://www.pygtk.org/ and the --zoom option. -h, --help Display help. --fmt=format This option concerns only the linux audio driver. Set the sound data format. Defaults to S16_NE. You can get a list of supported formats with --fmt=list. --freq=N This option concerns only the linux and windows audio drivers. Set mixing frequency to N (in Hz). Defaults to 44100. -m, --metaserver Connect with the help of the Metaserver (see bubbros-server(1) for more info). Run bubbros-client -m to print a table of currently running servers, pick the the exact IP address and port of the server of your choice from the table, and run again bubbros-client -m host:port. --port TCP=port In conjunction with the -m option, force a specific port on which to listen for an incoming TCP connexion from the remote server. This is only used if a direct connexion to the server fails. A random port number is picked by default. This option is useful if you are behind a firewall but can let TCP connexions on specific ports reach you. --port UDP=port Force a specific port on which to listen for incoming UDP traffic (animation data). Useful if you are behind a firewall but can let UDP traffic on a given port pass through. This is optional: animation data is routed over the TCP link if it does not appear to reach the client. A random port number is picked by default. -s DRIVER, --sound=DRIVER Use driver DRIVER for audio. Valid drivers are: pygame Use the audio capabilities of the PyGame library (http://www.pygame.org). linux Use the linux audio mixer. See the --freq and --fmt options. windows Use the Windows audio mixer. See the --freq and --bitsoptions. off No sounds. --shm=yes, --shm=no This option concerns only the X display driver. Disable or enable the shm (Shared Memory) extension. It is enabled by default and should only be disabled for remote X connections and old X servers. -t Use the TCP protocol. The default is to autodetect the protocol. See the -u option. --transparency=yes, --transparency=no This option concerns only the pygame display driver. Disable or enable transparent bubbles. Enabled by default. Disabling makes game a bit faster. -u Use the UDP protocol. The default is to autodetect the protocol. See the -t option. --zoom=N% This option concerns only the gtk display driver. Scale output by N%. SEE ALSO
bubbros(6) bubbros-server(6) December 7, 2007 bubbros-client(6)
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