05-08-2010
thanks for ur quick reply....i re-partitioned all of my hard disk (obviously except root)...i outof six, four of my hdd having single partitions...say c1t1d0s7, c1t2d0s7,c1t3d0s7 and c1t4d0s7 with 33GB size. I created state replica database on all these slices and i configured mirroring too.(using c1t1d0s7 and c1t2d0s7)..it didnt give any overlapping error...Really i dont know what i am doing..Can you clarify the follwing questions.
1. is it possible to create State replica database on other slices which will not be used as volumes?
2. if it is possible what could be the size?
3. Earlierly i create two slices per hard disk c1t3d0s6 with 33.00 GB c1t3d0s7 with 50.78 MB. i created slices in slice 7 and slice 6 is for my mirroring. I did the same thing with target 4 hard disk.
what is the mistake in this?
Regards
Kingston S
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LEARN ABOUT CENTOS
gludisk
GLUDISK(3G) OpenGL Manual GLUDISK(3G)
NAME
gluDisk - draw a disk
C SPECIFICATION
void gluDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
inner
Specifies the inner radius of the disk (may be 0).
outer
Specifies the outer radius of the disk.
slices
Specifies the number of subdivisions around the z axis.
loops
Specifies the number of concentric rings about the origin into which the disk is subdivided.
DESCRIPTION
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer and contains a concentric circular hole with a radius of inner.
If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices) and also about the z
axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is considered to be ``outside'' (see gluQuadricOrientation()). This means that if the
orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis.
If texturing has been turned on (with gluQuadricTexture()), texture coordinates are generated linearly such that where r = outer, the value
at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).
SEE ALSO
gluCylinder(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(), gluQuadricTexture(), gluSphere()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLUDISK(3G)