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Top Forums UNIX for Advanced & Expert Users drbd8 skip initial disk sync? Post 302419510 by trey85stang on Friday 7th of May 2010 11:27:37 AM
Old 05-07-2010
drbd8 skip initial disk sync?

Anyone know how to go about skipping the initial disk sync of a newly created drbd resource?

I'm creating brand new 30gb partitions and would like to skip the entire initial sync, I've read this is possible but I cannot seem to find the instructions to do it.

Thanks,
Trey
 

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GLDELETESYNC(3G)						    OpenGL 3.3							  GLDELETESYNC(3G)

NAME
glDeleteSync - delete a sync object C SPECIFICATION
void glDeleteSync(GLsync sync); PARAMETERS
sync The sync object to be deleted. DESCRIPTION
glDeleteSync deletes the sync object specified by sync. If the fence command corresponding to the specified sync object has completed, or if no glWaitSync() or glClientWaitSync() commands are blocking on sync, the object is deleted immediately. Otherwise, sync is flagged for deletion and will be deleted when it is no longer associated with any fence command and is no longer blocking any glWaitSync() or glClientWaitSync() command. In either case, after glDeleteSync returns, the name sync is invalid and can no longer be used to refer to the sync object. glDeleteSync will silently ignore a sync value of zero. NOTES
glSync is only supported if the GL version is 3.2 or greater, or if the ARB_sync extension is supported. ERRORS
GL_INVALID_VALUE is generated if sync is neither zero or the name of a sync object. SEE ALSO
glFenceSync(), glWaitSync(), glClientWaitSync() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLDELETESYNC(3G)
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