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Full Discussion: Creating DELTA file in UNIX
Top Forums Shell Programming and Scripting Creating DELTA file in UNIX Post 302413262 by varunrbs on Thursday 15th of April 2010 05:17:43 AM
Old 04-15-2010
not so simple


I don't think simple comparison or diff tools will do the things for me. Every record in day 2 file should be checked with day 1 file and in case there is any change (in any of the 854 characters) or in case there is any new record it should be written to new file.(This new file would be the DELTA file)

Also it's not necessary that record which appeared in line 1 of day 1 file will appear in the same line in day 2 file. Even if it comes in some other file it should not be written to new file as it's exactly the same as in day 1 file.
 

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GLEVALPOINT(3G) 														   GLEVALPOINT(3G)

NAME
glEvalPoint1, glEvalPoint2 - generate and evaluate a single point in a mesh C SPECIFICATION
void glEvalPoint1( GLint i ) void glEvalPoint2( GLint i, GLint j ) PARAMETERS
i Specifies the integer value for grid domain variable i. j Specifies the integer value for grid domain variable j (glEvalPoint2 only). DESCRIPTION
glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. glEvalPoint can be used to evaluate a single grid point in the same gridspace that is traversed by glEvalMesh. Calling glEvalPoint1 is equivalent to calling glEvalCoord1( i dot DELTA(u) + u1 ); where DELTA(u) = ( u2 - u1 ) / n and n, u1, and u2 are the arguments to the most recent glMapGrid1 command. The one absolute numeric requirement is that if i=n, then the value computed from i dot DELTA(u) + u1 is exactly u2. In the two-dimensional case, glEvalPoint2, let DELTA(u) = ( u2 - u1 ) / n DELTA(v) = ( v2 - v1 ) / m, where n, u1, u2, m, v1, and v2 are the arguments to the most recent glMapGrid2 command. Then the glEvalPoint2 command is equivalent to calling glEvalCoord2( i dot DELTA(u) + u1, j dot DELTA(v) + v1 ); The only absolute numeric requirements are that if i=n, then the value computed from i dot DELTA(u) + u1 is exactly u2, and if j=m, then the value computed from i dot DELTA(v) + v1 is exactly v2. ASSOCIATED GETS
glGet with argument GL_MAP1_GRID_DOMAIN glGet with argument GL_MAP2_GRID_DOMAIN glGet with argument GL_MAP1_GRID_SEGMENTS glGet with argument GL_MAP2_GRID_SEGMENTS SEE ALSO
glEvalCoord, glEvalMesh, glMap1, glMap2, glMapGrid GLEVALPOINT(3G)
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