Hello ,
I just installed openssh in my system . I actually tried to man sshd but it says no entry , though there is a man directory in the installation which have the man pages for sshd .
Can anyone tell me how should i install these man pages .
DP (2 Replies)
Hi,
I've written now a man pages, but I don't knwo how to get 'man' to view them. Where have I to put this files, which directories are allowed??
THX Bensky (3 Replies)
When reading man pages, I notice that sometimes commands are follwed by a number enclosed in parenthesis. such as:
mkdir calls the mkdir(2) system call.
What exactly does this mean? (4 Replies)
I have found a few of the openssl commands but there are loads missing and I can't find them anywhere.
Eg
-inkey
-in
-A
what do all these do??????
Does anyone know where there is a definitive list of Openssl commands??
If so please let me know..
Thanks. (1 Reply)
can anybody explain me how to read unix
man pages?
for example when i want to get information about ps command
man ps gives me this output:
***********************************
Reformatting page. Please wait... completed
ps(1) ... (2 Replies)
Hi everyone,
I have a small query, in solaris the man pages get displayed on half of the terminal , can i get a full terminal or full screen display ?:) (2 Replies)
Can anyone supply me with the man pages for:
omnidatalist
omnibarlist
omnisap.exe
I prefer the source man pages in nroff format.
A clue about the software bundles which supply these man pages is fine as well.
OS: HP-UX
TIA (11 Replies)
"how to see the man pages related to pthreads". while executing the command man pthread_t . im getting the following error!!!!!
No manual entry for pthread. (3 Replies)
How would I go about making a list of all man pages beginning with the letter "a"?
I have tried:
man a*
man *
man
man {a}*
man {a*}
man "a*"
man 'a'*
man 'a*' (5 Replies)
Discussion started by: Xubuntu56
5 Replies
LEARN ABOUT MOJAVE
glframebufferrenderbuffer
GLFRAMEBUFFERRENDERB(3G) OpenGL 3.3 GLFRAMEBUFFERRENDERB(3G)NAME
glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object
C SPECIFICATION
GLsync glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target and must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
DESCRIPTION
glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer is
the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type
renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is successful, then the renderbuffer name renderbuffer
will be used as the logical buffer identified by attachment of the framebuffer currently bound to target.
The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to GL_RENDERBUFFER and the value of
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other state values of the attachment point specified by attachment are
set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment
logical buffer of the framebuffer target is broken.
Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image, if any, identified by attachment, in the
framebuffer currently bound to target. All state values of the attachment point specified by attachment in the object bound to target are
set to their default values.
Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the
framebuffer object to be set to renderbuffer, which should have the base internal format GL_DEPTH_STENCIL.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if zero is bound to target.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(),
glFramebufferTexture3D()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLFRAMEBUFFERRENDERB(3G)