Hi,
I am writing a script which takes the input file name and concat as a new file by appending a "1" to the file name. However i am not able to get the size of this new file. I am not sure where i am going wrong. Please check the script and help me get this working.
#!/bin/sh ... (1 Reply)
hi i'm new to shell scripts and have a small problem
i am running a batch converter that returns all flash .flv files in a directory and create a png image from each one
the problem i have is the $1 variable , its ok on the first call but on the secound call $1.png , i have extra... (1 Reply)
Hi,
When I am running below mentioned script then the characters become bold but after opening the same file in Windows, Instead of getting bold characters i am getting some garbage value for \033Kunal Dixit
Output in Windows (after ftp the file):
but in windows , i am getting
My name is... (0 Replies)
Hi,
I have to write s script to check an input file for invalid characters. In this script I have to find the exact line of the invalid character. If the input file contain 2 invalid character sat line 10 and 17, the script will show the value 10 and 17. Any help is appreciated. (3 Replies)
Hey guys - i have a script (below) that searches for current files in a particular directory.
However i was wondering how to make it search for "yesterdays" file. For instance it looks for a file from yesterday and no older than that.
I used stat command to check for file information:
... (6 Replies)
Right, noob to shell scripting, playing a round for practice, wrote the following but it doesn't seem to work as expected, how could I fix/improve this script?
#!/bin/bash
#set -v
#set -x
case $# in
1)
echo Searching for $1 in '*';
find . -iname '*' 2>/dev/null | xargs grep "$1" -sl... (3 Replies)
Hi,
I am new to shell scripting. I need a bash shell scripts which search and grep a parameter value from input.txt file and insert it in between two semicolon of second line of output.txt file.
For example
The shell script search an IP address as parameter value from input.txt ... (2 Replies)
I just finish the shell script .
This shell can replace weird characters (such as #$%^@!'"...) in file or directory name by "_"
I spent long time on replacing apostrophe in file/directory name
added: 2012-03-14
the 124th line (/usr/bin/perl -i -e "s#\'#\\'#g" /tmp/rpdir_level$i.tmp) is... (5 Replies)
1. The problem statement, all variables and given/known data:
Write a shell script that takes a single command line parameter, a file path (might be relative or absolute). The script should examine that file and print a single line consisting of the phrase:
Windows ASCII
if the files is an... (4 Replies)
Discussion started by: kwatt019
4 Replies
LEARN ABOUT OPENSOLARIS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)