03-07-2010
In the server code just create the socket . Then bind the socket in the specific address.Then listen to the connection from the client.If any new client try to connect with the server accept that client have that client id in the set.
In the client side also create a socket , then connect to the server socket .Then using the various read ,write methods you can make your client and server to communicate.
If you do this in c , following are the functions for the various job,
socket,bind,connect,listen,accept.
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LEARN ABOUT DEBIAN
roarclientpass
roarclientpass(1) System User's Manual: roarclientpass roarclientpass(1)
NAME
roarclientpass - Passing clients to and creating new listen sockets on RoarAudio sound server
SYNOPSIS
roarclientpass [OPTIONS]...
DESCRIPTION
This program let you pass new clients to a RoarAudio sound server as as a proxy and let you add new listen sockets to a running server.
OPTIONS
--server SERVER
Set server hostname.
--stdin
Client is on stdin.
--stdout
Client is on stdout.
--stdio
Same as --stdin --stdout.
This option may for example be used in case of being runed from a inetd.
--stderr
Client is on stderr.
Beside to make stderr known as client fh it will disable error output on stderr. This must be used in case this program is used
from inetd or simular tools.
--client-fh FH
Client is on FH.
This is basicly the same as --client-fh on roard(1).
--proto PROTO
Set the protocol used by the client.
Defaults to RoarAudio.
--byteorder BO
Sets the byteorder used by the client.
Defaults to network byte order.
--listen
Client is a listen connection.
This is not the same as --mode listen.
--mode MODE
Set mode of operation: none, listen or connect
Defaults to none.
--bind BIND
Set host/node/path for mode listen and connect.
--port PORT
Set port for mode listen and connect.
--help Show this help
SEE ALSO
roartips(7), libroar(7), RoarAudio(7).
HISTORY
For history information see RoarAudio(7).
RoarAudio July 2010 roarclientpass(1)