Sponsored Content
Full Discussion: AppleScript to Bash
Operating Systems OS X (Apple) AppleScript to Bash Post 302400624 by unimachead on Wednesday 3rd of March 2010 05:43:08 PM
Old 03-03-2010
AppleScript to Bash

Any ideas on converting an applescript into bash? Simple method to get rid of delimiters?
 

10 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

BASH or applescript keygen

Please help me to make this script to create a key based on these parameters: the output of $USER is smithm for mike smith the output of id smithm is uid=1042(smithm) gid=20(staff) groups=20(staff), 1025(group1), 1057(group2), 1028(group5), 1038(group3), 1037(group4) I need a script that... (0 Replies)
Discussion started by: glev2005
0 Replies

2. Shell Programming and Scripting

Terminal vs. Applescript

I am running Mac OS X (10.5). I run the following script successfully in terminal in order to split an mp3 file into 3 smaller mp3 files... split -b 8667k -a1 Monday.mp3 Levin-Hour_; ls Lev* | sed "s/.*/mv '&' '&.mp3'/g" | zsh However, when I run a similar script within the Applescript editor... (2 Replies)
Discussion started by: tgaleza
2 Replies

3. Shell Programming and Scripting

Need help writing an Applescript to launch a specific Terminal Command...

I developed a script in Lingon (which is an automated script editor developed for OS X) that is used to automatically restart programs only if they crash. The script itself does just that, but I only want it to load if I'm going to use the specific application that it's designed to protect. In... (3 Replies)
Discussion started by: JFraser1
3 Replies

4. OS X (Apple)

Need help writing an Applescript to launch a specific Terminal Command...

I developed a script in Lingon (which is an automated script editor developed for OS X) that is used to automatically restart programs only if they crash. The script itself does just that, but I only want it to load if I'm going to use the specific application that it's designed to protect. In the... (2 Replies)
Discussion started by: JFraser1
2 Replies

5. Shell Programming and Scripting

Scripting in AppleScript

What I want my script to do is to run a command in Terminal and close that same Terminal window when the process is complete. Of course I could ad a delay of 6 seconds to complete the process, but it may not be enough every time. To simplify my question, this is what I want to achieve.... (0 Replies)
Discussion started by: ShadowofLight
0 Replies

6. OS X (Apple)

[Solved] Running shell code in AppleScript without Terminal

What I want my script to do is to run a command in Terminal and close that same Terminal window when the process is complete. Of course I could ad a delay of 6 seconds to complete the process, but it may not be enough every time. To simplify my question, this is what I want to achieve.... (9 Replies)
Discussion started by: ShadowofLight
9 Replies

7. Shell Programming and Scripting

applescript & grep - sed command

I'm new using Unix commands in applescript. The following script you choose different folders with PDfs, get file count of PDfs on chosen folders, & write the results in text file. set target_folder to choose folder with prompt "Choose target folders containing only PDFs to count files" with... (0 Replies)
Discussion started by: nellbern
0 Replies

8. Shell Programming and Scripting

SED command works in terminal, but not Applescript

The following command works perfectly in Terminal, but not in Applescript. (Returns "unknown token" error for square brackets.) (new to site. sorry.) I have an Applescript that is designed to find and remove any square-bracketed text, including the square brackets. I ran the following code from... (1 Reply)
Discussion started by: Phillip Acosta
1 Replies

9. OS X (Apple)

Applescript application call problem...

Hi all... I am trying to create a shell project purely for this Macbook Pro. I do NOT want to use SOX as the sampling _source_ but Quicktime instead, the idea being that NO third party installs will be needed. The code below works fine except the commented out Applescript line does not do... (2 Replies)
Discussion started by: wisecracker
2 Replies

10. Post Here to Contact Site Administrators and Moderators

Delete or move post to applescript area

i posted an applescript question in the wrong area, trying frantically to delete or move before I get in trouble for posting question in wrong area. it is the one about opening webpages and searching text with applescript, thanks (1 Reply)
Discussion started by: ilovedoritos
1 Replies
Simple(3)						User Contributed Perl Documentation						 Simple(3)

NAME
Mac::OSA::Simple - Simple access to Mac::OSA SYNOPSIS
#!perl -wl use Mac::OSA::Simple; osa_script('LAND', <<'EOS'); dialog.getInt ("Duration?",@examples.duration); dialog.getInt ("Amplitude?",@examples.amplitude); dialog.getInt ("Frequency?",@examples.frequency); speaker.sound (examples.duration, examples.amplitude, examples.frequency) EOS print frontier('clock.now()'); applescript('beep 3'); DESCRIPTION
You can access scripting components via the tied hash %ScriptComponents which is automatically exported. Components are only opened if they have not been already, and are closed when the program exits. It is normally not necessary to use this hash, as it is accessed internally when needed. Also usually not necessary, but possibly useful, are all the functions and constants from Mac::OSA, available with the EXPORT_TAG "all". NOTE: Examples below show use of $^E. On Mac OS, this will return the signed Mac OS error number in numeric context, and the Mac OS error message in string context. But on Mac OS X, $^E support is unimplemented. $! and $^E will both return the unsigned error number. You can get the correct error number by adding 0 (such as "$! + 0"), and you can use Mac::Errors to get the error text (this will also work under Mac OS): use Mac::Errors '$MacError'; my $res = FSpOpenResFile($file, 0) or die $MacError; See Mac::Errors on the CPAN for more information. Functions The following functions are automatically exported. osa_script(SCRIPTCOMPONENT, SCRIPTTEXT) Compiles and executes SCRIPTTEXT, using four-char SCRIPTCOMPONENT. Component is opened and closed behind the scenes, and SCRIPTTEXT is compiled, executed, and disposed of behind the scenes. If the script returns data, the function returns the data, else it returns 1 or undef on failure. applescript(SCRIPTTEXT) frontier(SCRIPTTEXT) Same thing as "osa_script" with SCRIPTCOMPONENT already set ('ascr' for AppleScript, 'LAND' for Frontier). compile_osa_script(SCRIPTCOMPONENT, SCRIPTTEXT) Compiles script as "osa_script" above, but does not execute it. Returns Mac::OSA::Simple object. See "Methods" for more information. compile_applescript(SCRIPTTEXT) compile_frontier(SCRIPTTEXT) Same thing as "compile_osa_script" with SCRIPTCOMPONENT already set. load_osa_script(HANDLE) load_osa_script(FILE [, RESOURCEID]) In the first form, load compiled OSA script using data in Handle (same data as returned by "compiled" method; see Mac::Memory). In the second form, gets script from FILE using RESOURCEID (which is 128 by default). Returns Mac::OSA::Simple object. NOTE: Because of a change in the parameters for this function, a RESOURCEID value of 1 will not be recognized as a resource ID (the old parameter list had a value of 1 mean "load from file"). If you need to use a resource ID of 1, pass it in as both the second and third parameter. Sorry. Why would you use 1 for a resource ID, anyway?? Example: use Mac::OSA::Simple qw(:all); use Mac::Resources; $res = FSpOpenResFile($file, 0) or die $^E; $scpt = Get1Resource(kOSAScriptResourceType, 128) or die $^E; $osa = load_osa_script($scpt); $osa->execute; CloseResFile($res); Same thing: use Mac::OSA::Simple; $osa = load_osa_script($file); $osa->execute; Another example: use Mac::OSA::Simple; $osa1 = compile_applescript('return "foo"'); print $osa1->execute; # make copy of script in $osa1 and execute it $osa2 = load_osa_script($osa1->compiled); print $osa2->execute; See "Methods" for more information. Methods This section describes methods for use on objects returned by "compile_osa_script" and its related functions and "load_osa_script". compiled Returns a Handle containing the raw compiled form of the script (see Mac::Memory). dispose Disposes of OSA script. Done automatically if not called explicitly. execute Executes script. Can be executed more than once. call(CLASS, EVENT, ARGS, MODE) Calls a handler in the script, identified by CLASS and EVENT IDs. Can be executed more than once. ARGS can be either a scalar or an arrayref. MODE can be any combination of modes from Mac::OSA listed under the "Mode flags" constants. Here is an example script: on xC7event abcd1234ExC8 (filename) tell app "Finder" return [URL of file filename, creator type of file filename] end end "abcd" is the CLASS ID, and "1234" is the EVENT ID. They can be anything, as long as they don't conflict with something else. The characters xC7 and xC8 can be literal if in the Mac Roman charset, otherwise just use the values like above. Parameters are passed to handlers as named values, like "(filename)". Multiple parameters can be passed as an arrayref in ARGS, and a list of values is returned: my $script = load_osa_script($path_to_script); my($url, $creator) = $script->call(qw[abcd 1234], "my file"); You must pass in the same number of variables in ARGS that are expected by the handler. save(FILE [, ID [, NAME]]) Saves script in FILE with ID and NAME. ID defaults to 128, NAME defaults to "MacPerl Script". DANGEROUS! Will overwrite existing resource or file! Saves to the data fork instead on Mac OS X, unless an ID is provided. The context used to load a script from disk (resource fork vs. data fork, resource file vs. data file) will be used to save the script back, if applicable, so the file's format will be preserved. source Returns text of script source, if available. Script Context Scripts compiled by this module now compile scripts as script contexts, which, in part, means they can maintain state information. For example: use Mac::OSA::Simple; my $script = compile_applescript(<<'SCRIPT') or die $^E; property foo: 20 set foo to foo + 1 SCRIPT print $script->execute, " " for 0..2; Returns: 21 22 23 Whereas in previous versions of this module, it would have returned: 21 21 21 For a script that on disk, to maintain state information in the saved version, remember to call "$script-"save(LIST)>. TODO
Work on error handling. We don't want to die when a toolbox function fails. We'd rather return undef and have the user check $^E. Should "frontier" and/or "osa_script('LAND', $script)" launch Frontier if it is not running? Add "run_osa_script", which could take script data in a Handle or a path to a script (as with "load_osa_script". Should "save" have optional parameter for overwriting resource? Should "run_osa_script" and "execute" take arguments? If so, how? AUTHOR
Chris Nandor <pudge@pobox.com>, http://pudge.net/ Copyright (c) 1998-2003 Chris Nandor. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. SEE ALSO
Mac::OSA, Mac::AppleEvents, Mac::AppleEvents::Simple, macperlcat. perl v5.16.2 2005-06-01 Simple(3)
All times are GMT -4. The time now is 08:21 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy