Hi
When i am compile the makefile i am getting this error.
make: Fatal error in reader: Makefile, line 25: Extra `:', `::', or `:=' on dependency line
Following Content is the makefile.
HDR_INSTALL = CommonDb.h rpts.h rptslogfmts.h
CCFLAGS+= -g -v
BINDIR = $(INSTALLROOT)/bin... (0 Replies)
Hi,
I am trying to calculate the CPU Usage by getting the difference between the idle time reported by /proc/stat at 2 different intervals. Now the 4th entry in the first line of /proc/stat will give me the 'idle time'. But I also came across /proc/uptime that gives me 2 entries : 1st one as the... (0 Replies)
I'm trying to compile a proc program when use make -f proc.mk , it gives the following error .
`/export/home/app/oracle/product/10.2.0/lib/libclntsh.so' is up to date.
rateutil.o: No such file or directory
Please advise ,, I need urgent help.
Thanks,
Omar Atia:) (2 Replies)
Hi,
I'm using the following commands to execute a proc file, but I'm unable to debug the program. What modifications do I need to make in the command options to debug the program created.
I have a proc1.pc file, using the following three steps to generate the proc1 exe. After the proc1 exe... (2 Replies)
Hi,
I'm facing problem compiling proc on Solaris 10, with proc version 9.2.
I'm not able to create .o
This is how it looks:
$make
. . . Making linkable xxx.o
proc sqlcheck=full user=/ include=../include include=/aa/bb/include iname=xxx.pcx
Pro*C/C++: Release 9.2.0.1.0 - Production on Thu... (1 Reply)
Hi,
I'm facing problem compiling proc on Solaris 10, with proc version 9.2.
I'm not able to create .o
This is how it looks:
$make
. . . Making linkable xxx.o
proc sqlcheck=full user=/ include=../include include=/aa/bb/include iname=xxx.pcx
Pro*C/C++: Release 9.2.0.1.0 - Production on... (2 Replies)
I am trying to compile a proc++ program on linux using an 11.2 client
and pointing to a 10.2 database running on Solaris. The compiler is able
to connect to the database but the semantic checks fail as if it cannot see
any objects in the database. I tried a test, only selecting 'X' into a... (0 Replies)
Hi Team,
I am very new to this forum and hope someone will help me in resolving the issue.
I am new to Pro C also.
I made some changes to the existing Pro C program and want to run the program with the changes.
But I am unable to neither compile nor run the program.
Please do the... (2 Replies)
Hi,
I am trying to build python(2.7.9) 64 bit from source on solaris10. Using the below to compile
./configure CFLAGS=-m64 LDFLAGS=-m64
But getting errors like below while executing make
make: Fatal error: Command failed for target `libinstall'
OS info:
isainfo -v
64-bit amd64... (9 Replies)
Hi all...
As you know I like making code backwards compatible for as many platforms as possible.
This Python script was in fact dedicated for the AMIGA A1200 using Pythons 1.4.0, 1.5.2, 1.6.0, 2.0.1, and 2.4.6 as that is all we have for varying levels of upgrades from a HDD and 4MB FastRam... (1 Reply)
Discussion started by: wisecracker
1 Replies
LEARN ABOUT CENTOS
load_bitmap
load_bitmap(3alleg4) Allegro manual load_bitmap(3alleg4)NAME
load_bitmap - Loads any supported bitmap from a file. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
BITMAP *load_bitmap(const char *filename, RGB *pal);
DESCRIPTION
Loads a bitmap from a file. The palette data will be stored in the second parameter, which should be an array of 256 RGB structures. At
present this function supports BMP, LBM, PCX, and TGA files, determining the type from the file extension.
If the file contains a truecolor image, you must set the video mode or call set_color_conversion() before loading it. In this case, if the
destination color depth is 8-bit, the palette will be generated by calling generate_optimized_palette() on the bitmap; otherwise, the
returned palette will be generated by calling generate_332_palette().
The pal argument may be NULL. In this case, the palette data are simply not returned. Additionally, if the file is a truecolor image and
the destination color depth is 8-bit, the color conversion process will use the current palette instead of generating an optimized one.
Example:
BITMAP *bmp;
PALETTE palette;
...
bmp = load_bitmap("image.pcx", palette);
if (!bmp)
abort_on_error("Couldn't load image.pcx!");
...
destroy_bitmap(bmp);
RETURN VALUE
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it
to avoid memory leaks.
SEE ALSO load_bmp(3alleg4), load_lbm(3alleg4), load_pcx(3alleg4), load_tga(3alleg4), destroy_bitmap(3alleg4), save_bitmap(3alleg4), register_bit-
map_file_type(3alleg4), set_color_depth(3alleg4), set_color_conversion(3alleg4), generate_optimized_palette(3alleg4), generate_332_pal-
ette(3alleg4)Allegro version 4.4.2 load_bitmap(3alleg4)