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Full Discussion: Log file text parsing
Top Forums Shell Programming and Scripting Log file text parsing Post 302383139 by joeyg on Monday 28th of December 2009 02:22:36 PM
Old 12-28-2009
Tools think about awk to accomplish

Since you are only asking for ideas...

Code:
awk on the file
# read thru the file
   val_id = id # extracted from string

# check to see if a BEGIN record
   if (BEGIN)
      Arr_Begin(valid_id) = extracted time
# an array to keep track of # of mentions
      Arr_Hits(valid_id) = Arr_Hits(valid_id) + 1

# check to see if an END record
   if (END) 
      Arr_End(valid_id) = extracted time
# an array to keep track of # of mentions
      Arr_Hits(valid_id) = Arr_Hits(valid_id) + 1

# now go thru the valid_id array for your conditions
# look for recs where Arr_Hits =1
# etc...

 

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GLINTERLEAVEDARRAYS(3G) 												   GLINTERLEAVEDARRAYS(3G)

NAME
glInterleavedArrays - simultaneously specify and enable several interleaved arrays C SPECIFICATION
void glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ) PARAMETERS
format Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. stride Specifies the offset in bytes between each aggregate array element. DESCRIPTION
glInterleavedArrays lets you specify and enable individual color, normal, texture and vertex arrays whose elements are part of a larger aggregate array element. For some implementations, this is more efficient than specifying the arrays separately. If stride is 0, the aggregate elements are stored consecutively. Otherwise, stride bytes occur between the beginning of one aggregate array element and the beginning of the next aggregate array element. format serves as a ``key'' describing the extraction of individual arrays from the aggregate array. If format contains a T, then texture coordinates are extracted from the interleaved array. If C is present, color values are extracted. If N is present, normal coordinates are extracted. Vertex coordinates are always extracted. The digits 2, 3, and 4 denote how many values are extracted. F indicates that values are extracted as floating-point values. Colors may also be extracted as 4 unsigned bytes if 4UB follows the C. If a color is extracted as 4 unsigned bytes, the vertex array element which follows is located at the first possible floating-point aligned address. NOTES
glInterleavedArrays is available only if the GL version is 1.1 or greater. If glInterleavedArrays is called while compiling a display list, it is not compiled into the list, and it is executed immediately. Execution of glInterleavedArrays is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glInterleavedArrays is typically implemented on the client side. Vertex array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead. When the GL_ARB_multitexture extension is supported, glInterleavedArrays only updates the texture coordinate array for the active active texture unit. The texture coordinate state for other client texture units is not update, regardless if they are enabled or not. ERRORS
GL_INVALID_ENUM is generated if format is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. SEE ALSO
glArrayElement(3G), glClientActiveTextureARB(3G), glColorPointer(3G), glDrawArrays(3G), glDrawElements(3G), glEdgeFlagPointer(3G), glEnableClientState(3G), glGetPointer(3G), glIndexPointer(3G), glNormalPointer(3G), glTexCoordPointer(3G), glVertexPointer(3G) GLINTERLEAVEDARRAYS(3G)
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