Sponsored Content
Top Forums Programming after gmake size of library gets changes Post 302382989 by mustus on Sunday 27th of December 2009 11:55:46 PM
Old 12-28-2009
it doesn't execute any command.
It creates shared library. Size of that shared library is getting changed after every compilation with gmake without making the change in code.
 

10 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

gmake

Can somebody tell me about "gmake "utility and its apparent advantage with "Imake" and "Make".??? can somebody send me the URLs where I can get more material on above topics? (1 Reply)
Discussion started by: Abhishek
1 Replies

2. AIX

gmake For AIX 5.3

hello everybody i will be very thankful if someone tells me where i can find the gmake for AIX 5.3 (2 Replies)
Discussion started by: eternalflame
2 Replies

3. UNIX for Advanced & Expert Users

CPAM_TWW -gmake utilities

Hi CPAM-TWW, We need to know Whether CPAM-TWW ( cross platform application Management) package comes along With HP-UX11i . if so , Please get Which package needs to be triggered during installation ( We are more intrested on TWWgmake and TWWutilites( 3rd party software The Written Word)) ... (0 Replies)
Discussion started by: vasanthan
0 Replies

4. Programming

what is the distinguish between gmake and make?

I am working on solaris 9. and use gmake to compile and linke c/c++ program. anybody can tell me the distinguish between gmake and make? :confused: (10 Replies)
Discussion started by: robin.zhu
10 Replies

5. Linux

Size of the Library/Executable is high in LINUX

HI All, We have a 32bit Gui application created using C++. We ported the application from Solaris to Linux. Issue we are facing is the size of the library and executable is very large in LINUX compared to Solaris. Red Hat Enterprise Linux 5.4 is the Linux version we using. Please... (0 Replies)
Discussion started by: sanushchacko
0 Replies

6. Programming

GMAKE error returns - What does that mean ?

I am using xmake which I guess calls gmake which ... whatever. I get an error in my compiling and want to know what the error number means. For example, the message might be "Error 139". Rather then post the exact code fragment and exact output, I want to find the a list of error codes and... (1 Reply)
Discussion started by: intcwrtr
1 Replies

7. UNIX for Dummies Questions & Answers

gmake on Mac

I am using my teminal on Mac to run some files with gmake, (I used unix before,but now I am trying to run it frm my mac) and I get the error message: -bash: gmake: command not found Any idea what the problem might be? Thanks! (10 Replies)
Discussion started by: cosmologist
10 Replies

8. Programming

Make and gmake issues

Hello I am working on a CPP code written for SUN CC 5.5 and make we used make to compile the code then it compilation went smooth now i am using gmake: I have a make file like this WSROOT=.. include $(WSROOT)/etc/wsmkinclude.common all: @for subdir in */Makefile; \ do \... (1 Reply)
Discussion started by: Revathi R
1 Replies

9. Solaris

Make and gmake issues

Hello I am working on a CPP code written for SUN CC 5.5 and make we used make to compile the code then it compilation went smooth now i am using gmake: I have a make file like this WSROOT=.. include $(WSROOT)/etc/wsmkinclude.common all: @for subdir in */Makefile; \ do \... (1 Reply)
Discussion started by: Revathi R
1 Replies

10. UNIX for Dummies Questions & Answers

Gmake

hi with regard that i am new with linux , i don't have any information about GNU make? is it a part of linux or it must be installed in linux separately? thanks in advance for you attention best regard fereshte (1 Reply)
Discussion started by: komijani
1 Replies
get_compiled_sprite(3alleg4)                                      Allegro manual                                      get_compiled_sprite(3alleg4)

NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library. SYNOPSIS
#include <allegro.h> COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar); DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps. Example: COMPILED_SPRITE *cspr; BITMAP *bmp; ... /* Create compiled sprite from an existent bitmap. */ cspr = get_compiled_sprite(bmp, 0); if (!cspr) abort_on_error("Couldn't create compiled sprite!"); /* We don't need the bitmap any more.*/ destroy_bitmap(bmp); /* Use the compiled sprite. */ ... /* Destroy it when we don't need it any more. */ destroy_compiled_sprite(cspr); Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled sprite later to avoid memory leaks. SEE ALSO
draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4) Allegro version 4.4.2 get_compiled_sprite(3alleg4)
All times are GMT -4. The time now is 04:16 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy