10-23-2009
program in loop.
eg: sample.dat
21111111110000652 B86860003OLFXXX0000001_20081227
21111111110000652 B86860003ODL-SP0000002_20081227
21111111110000652-B94030001ODL-CH0000003_20081227
22222222220000653-B94030001OLFXXX0000011_20081227
23333333330000654-E71060001OLFXXX0000012_20081227
24444444440000655 E71060002OLFXXX0000014_20081227
24444444440000655 E71060002ODL-SP0000015_20081227
.....
.....
I Want to write a program in ksh script in such a way (while read line do) that the out txt file should look like below
outfile.txt
21111111110000652 B86860003OLFXXX000000120081227 0000002 0000003
22222222220000653-B94030001OLFXXX000001120081227
23333333330000654-E71060001OLFXXX000001220081227
24444444440000655 E71060002OLFXXX000001420081227 0000015
thx
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LEARN ABOUT OPENDARWIN
play_sample
play_sample(3alleg4) Allegro manual play_sample(3alleg4)
NAME
play_sample - Plays a sample. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int play_sample(const SAMPLE *spl, int vol, int pan, int freq, int loop);
DESCRIPTION
Triggers a sample at the specified volume, pan position, and frequency. The parameters `vol' and `pan' range from 0 (min/left) to 255
(max/right). Frequency is relative rather than absolute: 1000 represents the frequency that the sample was recorded at, 2000 is twice
this, etc. If `loop' is not zero, the sample will repeat until you call stop_sample(), and can be manipulated while it is playing by call-
ing adjust_sample(). Example:
/* Scream from the left speaker, twice the freq. */
int sound = play_sample(scream, 255, 0, 2000, 0);
RETURN VALUE
Returns the voice number that was allocated for the sample or negative if no voices were available.
SEE ALSO
install_sound(3alleg4), load_sample(3alleg4), adjust_sample(3alleg4), stop_sample(3alleg4), exsample(3alleg4), exsprite(3alleg4)
Allegro version 4.4.2 play_sample(3alleg4)