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Top Forums Shell Programming and Scripting Awk match a multiline pattern Post 302362283 by steadyonabix on Thursday 15th of October 2009 01:03:37 PM
Old 10-15-2009
This gives the output you suggest.

I have marked the places you should insert your code, they are inside the if statements containing the regular expressions you posted.

Code:
nawk '

BEGIN {FS = "\t"
    printf("%s\n\n", "Starting to read the config file")
    num=0
    bucle=0

}


/CACHE SIZE{/,/}/ {
    if ( $0 ~ /CACHE SIZE{/ ){
        printf("%s\n", "for CACHE SIZE:")
        next
    }
    if( $0 ~ /}/)
        next
    split($0, a, "=")
    printf("%s\n", a[2])
    if(  $0 ~ /^cache_size=[0-9]*[K|M|G]/ ){

        ## YOUR CODE HERE
        printf("%s\n\n", "Instructions for cache")
    }
}

/CRONTAB{/,/}/ {
    if ( $0 ~ /CRONTAB{/ ){
        printf("%s\n", "for CRONTAB:")
        next
    }
    if( $0 ~ /}/)
        next
    split($0, a, "=")
    printf("%s\n", a[2])
    if ( $0 ~ /crontab=[0-9]*|\*\t[0-9]*|\*\t[0-9]*|\*\t[0-9]*|\*\t[0-9]*|\*/ ) {

        ## YOUR CODE HERE
        printf("%s\n\n", "Instructions for crontab")
    }
}

/POLITICS{/,/}/ {
    if ( $0 ~ /POLITICS{/ ){
        printf("%s\n", "for POLITICS:")
        next
    }
    if( $0 ~ /}/)
        next
    print
    if ( $0 ~ /^[0-9]*[\%|M|K|G][C|F]\t[A-Za-z|\,]*\t[\<|\>|\=][0-9]*[K|M|G]\t[0-9][0-9]\/[0-9][0-9]\/[0-9][0-9]\/[0-9][0-9]\/[0-9][0-9][M|K|G]$/ ) {

        ## YOUR CODE HERE
        print "Instructions for politics"
    }
}

' infile

 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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