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Full Discussion: on one line
Top Forums Shell Programming and Scripting on one line Post 302360379 by Scott on Thursday 8th of October 2009 06:45:11 PM
Old 10-08-2009
deleted - poor information

Last edited by Scott; 10-08-2009 at 08:11 PM.. Reason: overcomplication
 

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GLDELETETEXTURES(3G)													      GLDELETETEXTURES(3G)

NAME
glDeleteTextures - delete named textures C SPECIFICATION
void glDeleteTextures( GLsizei n, const GLuint *textures ) PARAMETERS
n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted. DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimen- sionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). glDeleteTextures silently ignores 0's and names that do not correspond to existing textures. NOTES
glDeleteTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glIsTexture SEE ALSO
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glGenTextures(3G), glGet(3G), glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G) GLDELETETEXTURES(3G)
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